Getting started in Destiny 2: Into The Light, live today for all Guardians
09.04.2024 - 18:35
/ blog.playstation.com
Destiny 2: Into the Light starts today, and in case it wasn’t apparent during the multiple livestreams last month, it’s a great time to be a Destiny 2 fan. In fact, there’s so much in today’s release that this article is only going to focus on aspects that might appeal to three different types of Guardians:
Feel free to skip to the section that sounds most like you or try a little bit of everything; you might discover a new type of fun.
Into playing with friends and turning the heat up to see how much your finely honed teamwork can take? Meet Onslaught, a new wave-based defensive activity where teams of three will face increasingly challenging waves of enemies hellbent on destroying your Advanced Defense Unit.
It’s a new type of gameplay in Destiny 2 that gets even more interesting when you start constructing upgrades like turrets (that until now have mostly been pointed at Guardians) and decoys (that until now have only been sweeping up after Guardians).
“We’ve had turrets in the game for a while, but rarely have they been on our side,” said Clayton Kisko, a designer on the Destiny 2 team. “Having support with this much enemy density is exhilarating. It’s really rewarding when a turret that you or your teammates built has your back when you’re surrounded by enemies.”
But who’s cleaning up the mess these turrets make? Well, it turns out that your decoy comes with a broom. “It is a Sweeper Bot!” Kisko says. “They are amazing at pulling aggro from enemies and clumping them up for the perfect grenade opportunity. And they start sweeping right away. Enemies can’t stand this one simple trick the Sweeper Bot does. Just watch as they surround it with hatred.”
Decoys can be upgraded into Redjacks and a final secret version. Just make sure someone on the team is building them because this tidy technology might be the difference between a victory and a total team wipe.
“Things ramp as you progress through the waves and eventually get to a point where if everyone dies at once, the run ends. On Legend difficulty, this is how Onslaught works from the start! We can’t wait to see how people work together, master the mechanics, and clear the final wave.”
Are you someone who loves puzzles and tightly crafted combat encounters that can be played with a team of three (but maybe you secretly can’t wait to do it solo)?
For you, we have two of the most well-regarded Exotic missions ever made in Destiny 2. Both The Whisper and Zero Hour along with their Exotic weapons are back and they’ve been updated.
Mike Profeta, one of the designers who worked on the new version of Zero Hour, spoke about how the team was able to stay true to the mission’s experience while also making it feel modern and challenging despite how