Firewall Ultra PSVR 2 Review
05.09.2023 - 08:21
/ fortressofsolitude.co.za
The PSVR 2 delivers on Sony’s promise of more fleshed-out games with Firewall Ultra. This title is First Contact Entertainment’s new tactical shooter that serves as a sequel and slight reboot of their 2018 game, Firewall Zero Hour. As a huge step up from its predecessor, Firewall Ultra seems like a game that was done justice by its developers. However, looking at it from a pure VR perspective, it does not deliver the fantasy expected from a virtual reality experience.
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Booting up this game for the first time is breathtaking. Harnessing the full capability of the PSVR 2, there’s a captivating feeling that comes with the moody atmosphere it presents. Instantly, you can be immersed in the world according to the developer’s artistic direction. Eight maps are present here, evoking different emotions and feelings of uncertainty.
The maps are reworked from the first game, but they might as well be completely new. Mostly because they offer a nice variety in terms of layout and design. You’ll transition seamlessly from open, well-lit spaces into darker and genuinely claustrophobic environments. This keeps the gameplay experience fresh and engaging. With this level of attention to detail, Firewall Ultra is easily one of the better-looking titles on the PSVR 2.
Depending on the type of gamer you are, there’s a decent chance that you’ll love this game. After all, it’s a game that delivers on the shooting experience one might expect in VR. Tactical shooting is just as challenging as regular FPS games, and we found that it also worked as a beginner-friendly experience.
Beyond the shooting, there’s a lot that feels “missing” from this game. Using VR as a platform for a video game usually implies that the game will include a lot of interactivity. However, the control scheme is quite dull and motion tracking leaves a lot to be desired.
There’s a lack of physical interactivity throughout the game that pulls you out of the experience completely. Many crucial actions like interacting with computers, reloading your gun, reviving downed teammates, and pretty much everything else involves holding L1. This gameplay gives the impression that the game only caters to those unfamiliar with VR. However, those voices have not been the loudest. For the most part, criticism from the community has been loud and clear.
This feedback has been enough for the developers to announce the arrival of an Ultra Mode that promises new features like manual reload.
It really isn’t a VR game if we don’t mention the janky aspects of the experience. It’s not unplayable, but there are moments when you’re completely left confused by what is going on. These range from hands refusing to release weapons and odd