Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has revealed what the infamously stinky Chocobos actually smell like, and the answer isn't too surprising.
02.01.2024 - 11:53 / wccftech.com / Tetsuya Nomura / Naoki Hamaguchi
Final Fantasy VII Rebirth is going to feature a scene that made the game's Creative Director cry, but it's not what everybody may think.
There will be some spoilers after this point, so avoid reading if you haven't played the original release.
Speaking with Game Informer, Creative Director Tetsuya Nomura talked about how the team wanted to depict characters much more deeply when they decided to remake the seventh entry in the series. As such, it's not only Aerith's arc that will see deeper development, but even other characters and story sequences, such as Dyne. There's one sequence featuring Marlene's real father that made Nomura-san cry, which director Naoki Hamaguchi feels is one of the top, most wonderful scenes.
Considering how there are quite a few scenes that are sure to make players cry in Final Fantasy VII Rebirth, all this praise for a scene related to a character who is not exactly central to the story bodes extremely well for the experience as a whole.
On a related note, Square Enix also provided a new quick look at Caith Sit and a short preview of the Gold Saucer theme. You can find it below.
これは想像以上やわ✨ これでひと安心かにゃ
◤今年のラッキーアイテムは全員同じ◢
2月29日発売の『FINAL FANTASY VII REBIRTH』‼
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Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has revealed what the infamously stinky Chocobos actually smell like, and the answer isn't too surprising.
Final Fantasy 7 Rebirth is promising to be a massive experience, and while a significant portion of its optional content is obviously going to be focused on characters and storytelling (what with its Witcher 3 inspirations), there will, of course, be plenty of minigames for players to dive into as well.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has revealed how Red XIII can even ride a Chocobo despite not having opposable thumbs and previously struggling to stand in the original Final Fantasy 7.
Following the events of 2020's Final Fantasy VII Remake, Cloud, Tifa, Aerith, Barret, and Red XIII have escaped the confines of Midgar and gotten rid of the Whispers, meaning the possibilities as they step out into the vast world depicted in the middle portion of the original Final Fantasy VII are endless. In contrast to the corridor-heavy structure of Remake, the openness of Rebirth is immediately refreshing, but as I found out during both my hands-on and hands-off demos, the improvements don't even come close to stopping there.
Final Fantasy VII Remake set the tone for what players could expect from this three-part retelling of the beloved 1997 Square RPG. The excellent updates to the combat system, the fantastic expansions on character relationships, and the stellar production values told us Square Enix is not taking the responsibility of remaking one of its most iconic games lightly. However, Final Fantasy VII Rebirth looks to take several components of the experience to the next level, largely thanks to its emphasis on side content.
New Final Fantasy VII Rebirth footage was shared online over the weekend, providing another quick look at the game.
In Final Fantasy VII Remake, players had the chance to thoroughly explore the movesets of Cloud, Barret, Tifa, and Aerith through an extended stay in Midgar. Final Fantasy VII Rebirth adds several new playable party members. While we already covered how one of those new playable characters, Red XIII, controls (read more here), this time, we're talking about another playable party member: Cait Sith.
Back in 1997, Final Fantasy VII established Sephiroth as one of the most iconic antagonists in gaming history. In 2020, Final Fantasy VII Remake greatly expanded his role in the first act of the beloved RPG, and in 2024, Final Fantasy VII Rebirth hopes to give us even more context for the One-Winged Angel. We played a portion of Final Fantasy VII Rebirth and spoke with several members of the development team to learn how Sephiroth is depicted in the upcoming second act of the Remake trilogy.
Just as Final Fantasy VII Remake featured a predetermined endpoint – the escape from Midgar – Final Fantasy VII Rebirth players also know when their adventure will culminate in this game. The Forgotten Capital, the location that plays host to one of the most impactful moments in any video game, is the destination for the story contained within Final Fantasy VII Rebirth.
Final Fantasy VII is full of iconic scenes. Whether you're talking about the well-known sequences already depicted in Remake or the upcoming gut-punch at the Forgotten Capital, the Remake trilogy allows fans to experience these moments in their most fully realized forms. While this middle portion of Final Fantasy VII, which Rebirth depicts, focuses on Aerith and the looming specter of Sephiroth, so much of Rebirth's depiction emphasizes the deepening of relationships.
When Final Fantasy X exploded onto the PlayStation 2 in 2001, it revolutionized not just the Final Fantasy series but the role-playing genre as a whole. The tuned-to-perfection turn-based combat, the beautiful soundtrack, the heartfelt story, and the eye-popping-for-the-time visuals created one of the most important entries of one of the most important franchises in video game history. However, one element was absent from Final Fantasy X that several of the key developers involved with the project lamented: an explorable world map.
Final Fantasy VII Remake gave fans of the original game quite a shock as Cloud and the party exited Midgar. Zack, the protagonist of Crisis Core: Final Fantasy VII and a key figure in Cloud, Aerith, and Sephiroth's past, appears to be alive, and helped an injured Cloud reach Midgar. This stands in stark contrast to his fate in the original continuity, where he was killed and his Buster Sword was handed over to Cloud.