Final Fantasy 14 is experimenting with cross-region Data Centre travel for the first time in the MMO's history as its upcoming expansion, Dawntrail, looms.
25.02.2024 - 00:59 / gamesradar.com / Square Enix / Naoki Hamaguchi / Kaan Serin
Final Fantasy 7 Rebirth's director has credited an unlikely live-action Disney remake for inspiring the team's work on reimagining the classic 1997 JRPG.
In a conversation with Spanish website Vandal, translated using machine learning, director Naoki Hamaguchi recalls a cinema trip in 2017 where he first watched the live-action Beauty and the Beast remake, saying it helped him think about what should "vary and differ from what is shown in the original," while the team was still early in development on Final Fantasy 7 Remake.
"We didn't really know how much we needed to change or how much we needed to keep the same," Hamaguchi explains. "So while I was wondering about that and the best approach, I saw Beauty and the Beast, and I was very impressed because I was trying to do something very similar."
Square Enix developers have previously spoken about waiting to remake the classic until the production values could be on par with the CGI Advent Children film, which is an ideal that seemingly strengthened after Disney’s remake conveyor belt. "The idea was the same, to reinvent and try to take an old style of animation and work it in a much more realistic style," Hamaguchi continues. "It was a great clue and a great help."
Of course, Final Fantasy 7 Remake wasn't just an upscaled version of the original game - it significantly changed key moments in the story, almost serving as an alternative universe sequel in the process. Will the other parts of this remake trilogy operate differently? Who knows? But our Final Fantasy 7 Rebirth review had glowing praise for the sequel, despite some convoluted moments.
Final Fantasy 7 Remake Part 3 is already in the early stages of development, according to the director .
Final Fantasy 14 is experimenting with cross-region Data Centre travel for the first time in the MMO's history as its upcoming expansion, Dawntrail, looms.
Content in Final Fantasy XIV is seemingly endless. The MMO includes something for everyone, whether you’re a more casual, story-based player or someone eager to find glory by challenging legendarily difficult Extreme Trials. While this balance has always seemed to strike a sweet spot with Warriors of Light, XIV‘s director Naoki Yoshida believes the title’s lack of overall challenge leaves much to be desired.
Final Fantasy 14 director Naoki Yoshida has said the massively multiplayer online game has become too relaxed in the last few years, so he and developer Square Enix are looking to increase the difficulty going forward.
The director of Final Fantasy Tactics and Tactics Ogre has once again rejected revival demands, suggesting fans simply play Unicorn Overlord instead.
Final Fantasy 14 is a pretty chill experience for the most part, especially if you're not a big raid buff, and I think most of the community agrees that the game has been getting significantly easier over the years with each expansion drop. A lot of that is intentional, especially in the game's main story, as it could be potentially frustrating for someone to suddenly hit a brick wall of difficulty after having been invested in a game for close to a decade.
Final Fantasy 7 writer Kazushige Nojima says he "regretted" how Aerith and Tifa's relationship was handled in the original JRPG, and therefore saw Remake and now Rebirth as opportunities to make good on the friendship he envisioned all those years ago.
We all love spotting references in games, especially if you manage to find something a bit niche, but when it comes to obscurity, it'd be hard to top this clever nod to a mysterious Final Fantasy 7 fight in Final Fantasy 7 Rebirth.
[Warning: This article contains spoilers for the ending of FF7 Rebirth.]
With Final Fantasy 7 Rebirth and Square Enix working on the final installment in the Remake trilogy, there are a lot of questions. How will it end? Will it include more content and characters from the Compilation of Final Fantasy 7? Whatever the result, it’s confirmed that the world will be “rebuilt” to accommodate the Highwind.
We've barely had enough time to properly sink our teeth into Final Fantasy 7 Rebirth, but one of its directors has already confirmed that a good chunk of work on the third and final part of the Remake trilogy is already complete.
The Final Fantasy VII Remake project trilogy will be console-exclusive to PlayStation, according to Sony Interactive Entertainment vice president of second- and third-party content ventures and strategic initiatives Christian Svensson.
There’s a lot to love about Final Fantasy 7 Rebirth, and its open world setting is surely high on that list. On top of being massive and incredibly varied across its many different regions, the entire map is also entirely seamless, which means you’re never hit with a loading screen when traveling from one area to the next (unless, of course, you’re fast traveling). Interestingly, however, according to producer Yoshinori Kitase, the game’s open world design wouldn’t have been quite so impressive if it hadn’t been developed as a platform-exclusive title.