Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has opened up about Zack Fair's involvement in the game, noting that he is an "immensely important" character who plays a "crucial" role in the story.
21.12.2023 - 02:25 / gamingbolt.com / Square Enix / Naoki Hamaguchi / Motomu Toriyama
Square Enix has proudly proclaimed how big Final Fantasy 7 Rebirth is, offering a main story that’s 40 hours long and 100 hours of gameplay for completionists. However, the development team has also emphasized the side content, which makes up about 80 percent of the exploration-based gameplay.
When speaking to Game Informer, co-director Motomu Toriyama assured that it’s not just content for increasing playtime. “When looking at these larger titles in which there is a more expansive world that has these large amounts of side content, some players may feel these have a large quantity of side content, but perhaps the actual experience is not as varied.
“For Rebirth, we took care of having this select number of side content, which we truly worked to develop in depth. This was a large consideration for us, allowing players to experience various forms of gameplay through the side content. In that way, I believe we were able to achieve a distinctive flavor among similar titles.”
Director Naoki Hamaguchi said The Witcher 3: Wild Hunt is his favorite role-playing (not including the Final Fantasy series). The title is acclaimed for its side content, which the developer recognizes. Hamaguchi went as far as to call it a “baseline” for Final Fantasy 7 Rebirth’s content, having previously discussed taking cues from it and the Horizon series.
“Regarding titles like The Witcher 3, which has that open-world role-playing type element, we did some extensive research into these types of titles and looked at it as a baseline in which Rebirth should be a type of title that can stand alongside it and have the type of content that would be satisfying to its players.”
While you’ll explore the world and meet quest givers like Chadley, your source for new Summons, there will also be World Intel events to investigate. They offer worthwhile rewards, but it’s the story that Square Enix focuses on (with each having a secondary protagonist accompanying Cloud). To that end, the Affinity System has been expanded, with side quests improving affinity with a character and exploring their relationships.
“We wanted to give players the freedom of choice in deciding whether they wanted to dedicate themselves solely to the main storyline and, like, no sidequests at all. Or there might be people who want to delve into the side content and go really in-depth into the character relationships and understand the story deeper, or just the balance of those two. We wanted to give that freedom.”
Final Fantasy 7 Rebirth launches on February 29th, 2024, for PS5. Head here for more details on the “totally new cities” that are being added, like Crow’s Nest.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has opened up about Zack Fair's involvement in the game, noting that he is an "immensely important" character who plays a "crucial" role in the story.
Final Fantasy 7 Rebirth is looking like its going to be a much more expansive game than its predecessor. Its main story alone is said to be around 40 hours long, while Square Enix says that with side content included, that can go up to over 100 hours. A lot of that is obviously going to be thanks to its vast, seamless open world setting, and speaking recently with Game Informer, the action RPG’s developers spoke a bit more about what that will bring to the table.
Unsurprisingly, Final Fantasy 7 Rebirth is going to continue to expand and recontextualize the original PS1 classic in more ways than one, from its seamless open world map to the content it will house to just how long the game will be. That, unsurprisingly, will mean added screentime and narrative content for a number of characters, among which fan-favourite villain Sephiroth will seemingly be one of the most prominent.
Final Fantasy VII Rebirth is going to feature a scene that made the game's Creative Director cry, but it's not what everybody may think.
Final Fantasy 7 RebirthcreativedirectorTetsuya Nomura has revealed that there's one particular scene in the game that makes him want to cry. This article may contain spoilers for the original Final Fantasy 7.
Since Final Fantasy 7 Remake launched in 2021 and given how events played out, everyone has had the same question regarding a particular character’s fate Speaking to Game Informer, director Naoki Hamaguchi and creative director Tetsuya Nomura talk about how the team approached. Spoilers follow for Final Fantasy 7 Remake and the original game, so be warned.
Final Fantasy 7 Rebirth isn’t just remaking the classic game’s middle portion, it’s expanding every single aspect, including how much the iconic Sephiroth shows up in the world map.
For the Square Enix developers behind Final Fantasy 7 Remake and its sequel Rebirth, moving the series to a more action-oriented take with its combat was a key focus, but still retaining the franchise's tactical decision-making was especially vital. They succeeded in that careful balancing act with Remake, but with Final Fantasy 7 Rebirth, that core concept expands even further. In an interview published in Game Informer magazine, Final Fantasy 7 Rebirth creative director Tetsuya Nomura and battle director Teruki Endo spoke about the unique balance they have to strike when developing the combat engine and how the strategy element is a core part of the franchise's history. "I do have this idea of how Final Fantasy battles should be and should feel," said the game director in the Game Informer interview.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, says that players will get a deeper understanding of Sephiroth than they ever have before and that they might "truly feel bad" for him after getting to know him.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, says that one of his biggest aspirations for 2024 is for fans of the series to get to see "Aerith's fate unfold".
Final Fantasy 7 Rebirth will introduce entirely new cities that weren't in the original 1997 JRPG in order to, in Square Enix's words, "go deeper and create this whole worldview of Rebirth."
Let’s be honest here for a moment. 2023 had many ups and downs in gaming, even if Geoff Keighley doesn’t want to admit it! One of the biggest “downers” of 2023 was a host of games coming out before they ever should’ve been released. Not only does that look bad on the industry, but on the people who worked on the games that should’ve known it would’ve been bad if released then. Yes, some of them might have been fighting back, but other times, it was clear that they were fine with those early releases. Final Fantasy VII Rebirth’s director won’t be among that cast of “characters” when the game releases next year.