Square Enix
Naoki Hamaguchi
Motomu Toriyama
PS5
Final Fantasy 7 Rebirth
The Witcher 3
Square Enix
Naoki Hamaguchi
Motomu Toriyama
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Zack Fair Is "Immensely Important" In Final Fantasy 7 Rebirth - thegamer.com - city Forgotten
thegamer.com
04.01.2024 / 13:41

Zack Fair Is "Immensely Important" In Final Fantasy 7 Rebirth

Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has opened up about Zack Fair's involvement in the game, noting that he is an "immensely important" character who plays a "crucial" role in the story.

Final Fantasy 7 Rebirth’s World Map Will Allow Players to “Make Different Adventures and Go on Their Own Journeys” - gamingbolt.com
gamingbolt.com
03.01.2024 / 14:23

Final Fantasy 7 Rebirth’s World Map Will Allow Players to “Make Different Adventures and Go on Their Own Journeys”

Final Fantasy 7 Rebirth is looking like its going to be a much more expansive game than its predecessor. Its main story alone is said to be around 40 hours long, while Square Enix says that with side content included, that can go up to over 100 hours. A lot of that is obviously going to be thanks to its vast, seamless open world setting, and speaking recently with Game Informer, the action RPG’s developers spoke a bit more about what that will bring to the table.

Final Fantasy 7 Rebirth Developers Detail Sephiroth’s Expanded Role - gamingbolt.com
gamingbolt.com
02.01.2024 / 13:50

Final Fantasy 7 Rebirth Developers Detail Sephiroth’s Expanded Role

Unsurprisingly, Final Fantasy 7 Rebirth is going to continue to expand and recontextualize the original PS1 classic in more ways than one, from its seamless open world map to the content it will house to just how long the game will be. That, unsurprisingly, will mean added screentime and narrative content for a number of characters, among which fan-favourite villain Sephiroth will seemingly be one of the most prominent.

Final Fantasy VII Rebirth Features a Scene That Made the Creative Director Cry, but It’s Not What You Think - wccftech.com
wccftech.com
02.01.2024 / 11:53

Final Fantasy VII Rebirth Features a Scene That Made the Creative Director Cry, but It’s Not What You Think

Final Fantasy VII Rebirth is going to feature a scene that made the game's Creative Director cry, but it's not what everybody may think.

Final Fantasy 7 Rebirth features a scene that makes the creative director want to cry - techradar.com - Reunion
techradar.com
02.01.2024 / 11:22

Final Fantasy 7 Rebirth features a scene that makes the creative director want to cry

Final Fantasy 7 RebirthcreativedirectorTetsuya Nomura has revealed that there's one particular scene in the game that makes him want to cry. This article may contain spoilers for the original Final Fantasy 7.

Final Fantasy 7 Rebirth Developer Discusses Pivotal Scene, Will Bring “New Emotion” for Players - gamingbolt.com - city Forgotten
gamingbolt.com
02.01.2024 / 07:41

Final Fantasy 7 Rebirth Developer Discusses Pivotal Scene, Will Bring “New Emotion” for Players

Since Final Fantasy 7 Remake launched in 2021 and given how events played out, everyone has had the same question regarding a particular character’s fate Speaking to Game Informer, director Naoki Hamaguchi and creative director Tetsuya Nomura talk about how the team approached. Spoilers follow for Final Fantasy 7 Remake and the original game, so be warned.

Final Fantasy 7 Rebirth’s world map will have way more Sephiroth compared to the original 1997 classic - gamesradar.com
gamesradar.com
29.12.2023 / 17:22

Final Fantasy 7 Rebirth’s world map will have way more Sephiroth compared to the original 1997 classic

Final Fantasy 7 Rebirth isn’t just remaking the classic game’s middle portion, it’s expanding every single aspect, including how much the iconic Sephiroth shows up in the world map.

Final Fantasy 7 Rebirth creative director didn’t want "reflex-type" action without the strategic elements he considers "core" to the JRPG series - gamesradar.com
gamesradar.com
28.12.2023 / 22:03

Final Fantasy 7 Rebirth creative director didn’t want "reflex-type" action without the strategic elements he considers "core" to the JRPG series

For the Square Enix developers behind Final Fantasy 7 Remake and its sequel Rebirth, moving the series to a more action-oriented take with its combat was a key focus, but still retaining the franchise's tactical decision-making was especially vital. They succeeded in that careful balancing act with Remake, but with Final Fantasy 7 Rebirth, that core concept expands even further. In an interview published in Game Informer magazine, Final Fantasy 7 Rebirth creative director Tetsuya Nomura and battle director Teruki Endo spoke about the unique balance they have to strike when developing the combat engine and how the strategy element is a core part of the franchise's history. "I do have this idea of how Final Fantasy battles should be and should feel," said the game director in the Game Informer interview.

Final Fantasy 7 Rebirth Will Make Players "Truly Feel Bad" For Sephiroth - thegamer.com
thegamer.com
28.12.2023 / 18:03

Final Fantasy 7 Rebirth Will Make Players "Truly Feel Bad" For Sephiroth

Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, says that players will get a deeper understanding of Sephiroth than they ever have before and that they might "truly feel bad" for him after getting to know him.

Final Fantasy 7 Rebirth Director Can't Wait For Players To See "Aerith's Fate" - thegamer.com - Japan - city Forgotten
thegamer.com
28.12.2023 / 12:31

Final Fantasy 7 Rebirth Director Can't Wait For Players To See "Aerith's Fate"

Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, says that one of his biggest aspirations for 2024 is for fans of the series to get to see "Aerith's fate unfold".

Final Fantasy 7 Rebirth adds whole new cities not in the original JRPG "to go deeper and create this whole worldview of Rebirth" - gamesradar.com
gamesradar.com
22.12.2023 / 20:20

Final Fantasy 7 Rebirth adds whole new cities not in the original JRPG "to go deeper and create this whole worldview of Rebirth"

Final Fantasy 7 Rebirth will introduce entirely new cities that weren't in the original 1997 JRPG in order to, in Square Enix's words, "go deeper and create this whole worldview of Rebirth."

Final Fantasy VII Rebirth Director Is Extremely Confident In Upcoming Title - gameranx.com - county Cloud
gameranx.com
22.12.2023 / 16:57

Final Fantasy VII Rebirth Director Is Extremely Confident In Upcoming Title

Let’s be honest here for a moment. 2023 had many ups and downs in gaming, even if Geoff Keighley doesn’t want to admit it! One of the biggest “downers” of 2023 was a host of games coming out before they ever should’ve been released. Not only does that look bad on the industry, but on the people who worked on the games that should’ve known it would’ve been bad if released then. Yes, some of them might have been fighting back, but other times, it was clear that they were fine with those early releases. Final Fantasy VII Rebirth’s director won’t be among that cast of “characters” when the game releases next year.

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