Fatal Frame for PS2 and Xbox is a portrait of the era’s survival horror
27.10.2023 - 21:31
/ destructoid.com
I met the man who would become my husband at about the time that I started venturing more into horror games. I had just discovered that a switch had flipped in my head, and I was now immune to video game scares.
He suggested Fatal Frame to me, insisting that it was the scariest game ever made. He even went as far as buying me a copy of it for Xbox. It was my introduction to the series, but the first game I wound up completing was Fatal Frame: Mask of the Lunar Eclipse for my review right here on Destructoid. I didn’t complete it back in 2016 in my first experience with it.
There were a few reasons for why I dropped it, but they’re pretty boring. Being scary wasn’t one of them. Though, its controls are horrifying for a different reason.
Fatal Frame has you start off as Mafuyu Hinasaki, who is looking for a missing author in an abandoned mansion. One thing leads to another, and you’re switched over to his sister, Miku Hinasaki, as she searches for her brother. Turns out, a bunch of bad stuff happened at the mansion that has left it cursed and lousy with angry ghosts.
Luckily, the two wind up in possession of a mysterious, old-fashioned camera called the Camera Obscura, which has the ability to ward off ghosts. Much of the time, after a few encounters, it looks like you capture the ghosts entirely, but in the options menu, it says “Ghosts Driven.”
That’s a pretty strange way to phrase it, but I’m doubtful very much of the budget was spent on the translation. After all, Fatal Frame is an extremely Japanese style of horror, it’s deep into folklore, and the manor is loaded with tatami floors and kimono racks. North Americans weren’t quite yet fully indoctrinated by anime in 2002, so anything set in Japan might as well be taking place on Mars for most people. As a result, it’s a translation typical of its era, complete with voice acting that sounds like everyone has been dosing tranquilizers.
Speaking of the localization, the game was advertised in North America as having been “Based on a True Story,” which is ironic because that statement isn’t true. I go into a lot more detail about it in this article, but the short version of it is that director Makoto Shibata said he took inspiration from his own supernatural experiences and dreams, but the stories weren’t adaptations of specific events. The true story claim was somewhat perpetuated by a 2002 IGN article that is notable for having absolutely no cited sources. Meanwhile, decades of fans combing for one grain of truth to back up the claim have found nothing substantial. Marketing is a hell of a thing.
While horror games at the time were experimenting with helpless protagonists, limited supplies, and terrible combat, Fatal Frame essentially has all of the