Elgato’s Game Capture 4K X External Capture Card aims to bring ultimate power into the hands on creators everywhere. It’s a powerful package, as the external capture card is capable of capturing, streaming and recording up to 4K60, with pass through up to 4K144hz. With support for VRR passthrough, HDR 10 passthrough, and capture, the latest external card in Elgato’s suite of capture equipment aims to let creators make content at the highest quality. Yet, is it worth the $229.99 price tag?
Specs
Price: $229.99 on Elgato website
Capture up to 2160p144, 2160p30 HDR, 1440p144, 1440p60 HDR, 1080p144, 1080p120 HDR.
Passthrough: Lag-free passthrough up to 2160p144, 2160p60, 1440p240, 1080p240, Variable Refresh Rate (VRR), High Dynamic Range (HDR)
HDR10 Passthrough and Capture
VRR Passthrough
I/O: 2x HDMI 2.1; USB 3 Type-C (10Gbps); Analog Audio Line-In
Works with OBS, Streamlabs, XSplit, Elgato 4K Capture Utility
Compatible with PC, Xbox Series S|X, Xbox One X|S; Playstation 4\5; Nintendo Switch, PC, iPad/iPhone, Google Pixel
First Look
At first glance, I love the form factor. Reminding me of the sleek design of the Elgato HD60 X, the small form factor keeps its footprint on my desk minimal, meaning more room for audio mixers, consoles and much more.
An external capture card, the 4K X connects to the PC using a USB-C to USB-C cable, while its rear I/O has the standard HDMI In and Out ports for the passthrough. Both HDMI ports are HDMI 2.1, allowing creators to take advantage of the latest HDMI protocol, capturing at high fidelity and even higher framerates.
The front of the unassuming card features a solitary LED light, letting the user know it’s on and receiving power, as well as an audio-in analog jack to add you own audio track to the mix.
The box features include VRR passthrough support, which is a game changer at 4K as it enables the 4K X will play nice with GSync and FreeSync displays, including new VRR TVs that have been hitting the market over the last few years.
The card also supports HDR10 passthrough and capture, meaning you needn’t sacrifice your own video quality just to create content — even if you’re not going to capture at HDR. The Elgato 4K X will do its own tone mapping to SDR content, meaning you won’t be spending your time doing your own color correction after the fact. This is huge in my opinion because one of the major draws of a capture card for me is its plug-in-and-go functionality, which Elgato has always done well. It’s important to note the card does not support Dolby Vision, but you can also easily just toggle HDR recording off in the Game Capture utility if your device doesn’t support it. Elgato’s card will also recognize if the signal is HDR or SDR and act accordingly, making
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