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The Elder Scrolls Online - Exploring Tamriel: Fire, Ash, and Invasions - mmorpg.com
mmorpg.com
31.10.2023 / 18:27

The Elder Scrolls Online - Exploring Tamriel: Fire, Ash, and Invasions

The  Elder Scrolls Online  allows players to explore the world of Tamriel however they choose. I started with a High Elf Nightblade in this playthrough and have recently completed the Aldmeri Dominion faction. But I still have much more to explore as my adventures continue through the lands of the Ebonheart Pact. This short exploration of Stonefalls will give an overview of the environments and some of the challenges players will encounter in the Ebonheart Pack’s first main area.  

The Elder Scrolls Online Interview: Creative Director Rich Lambert Discusses New Endless Archive Mode & Hints At 10-Year Anniversary - gamepur.com
gamepur.com
31.10.2023 / 07:07

The Elder Scrolls Online Interview: Creative Director Rich Lambert Discusses New Endless Archive Mode & Hints At 10-Year Anniversary

As The Elder Scrolls Online creeps toward its 10th anniversary, the team at ZeniMax Online Studios has continued to deliver fresh experiences via yearly expansions and regular content updates. The latest patch – Update 40 – brings with it a new mode that will see players tackle elements from the rogue-like genre.

Elder Scrolls Online Update 40 Out Now on PC/Mac, Adds Endless Archive’s Infinite Dungeon for Duo Player Teams - wccftech.com
wccftech.com
30.10.2023 / 19:51

Elder Scrolls Online Update 40 Out Now on PC/Mac, Adds Endless Archive’s Infinite Dungeon for Duo Player Teams

Today, ZeniMax Online Studios has released the 40th major update for its MMORPG, The Elder Scrolls Online, on PC and Mac. Console users will get the same update with the usual two-week delay on November 14th.

The Elder Scrolls Online Endless Archive Launches Today - Hardcore Gamer - hardcoregamer.com - Launches
hardcoregamer.com
30.10.2023 / 17:17

The Elder Scrolls Online Endless Archive Launches Today - Hardcore Gamer

Excitement is in the air as The Elder Scrolls Online’s Update 40 goes live today for PC and Mac players. This massive update brings a plethora of new content, including the highly anticipated Endless Archive dungeon, a new group finder system, Grand Master crafting stations, and much more.

The Elder Scrolls Online Update 40--Along With the Endless Archive--Goes Live Today For PC/Mac - mmorpg.com
mmorpg.com
30.10.2023 / 15:55

The Elder Scrolls Online Update 40--Along With the Endless Archive--Goes Live Today For PC/Mac

Update 40 for The Elder Scrolls Online is going live today for PC and Mac, bringing the brand new group finder, new Grand Master crafting stations, Hermaeus Mora Patron deck for Tales of Tribute, and the Endless Archive dungeon. 

Elder Scrolls Online Player Gets All Achievements After 18,000 Hours - thegamer.com - After
thegamer.com
28.10.2023 / 13:03

Elder Scrolls Online Player Gets All Achievements After 18,000 Hours

The Elder Scrolls Online has a lot of achievements, to put it lightly. We're talking over 1,000 in the base game and hundreds per DLC, amounting to 59,465 points. I've played for nine years, with around 2,000 hours, and amassed 17,000 points, and I'm barely scratching the surface. ch3m_gaming has gone much, much further.

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger" - gamesradar.com
gamesradar.com
28.10.2023 / 11:31

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger"

The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.

Interview: Black Desert Online Devs' Community Efforts Show Its Passion For Its Players - mmorpg.com - Iceland - city Las Vegas
mmorpg.com
25.10.2023 / 19:45

Interview: Black Desert Online Devs' Community Efforts Show Its Passion For Its Players

Community is the lifeblood of an MMORPG. The strength of a community can retain players during content droughts and attract new ones. Part of helping that community along is on the developers, engaging with them in meaningful ways.

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before" - gamesradar.com
gamesradar.com
25.10.2023 / 18:23

The actual Elder Scrolls 6 reveal will probably be like Fallout 4's, predicts former dev: "You won't hear much in the way of details until 6 months before"

A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.

Independent Sandbox Worldshards Offers Exploration, Player-Driven Experiences, and Cats - mmorpg.com - city Sandbox
mmorpg.com
25.10.2023 / 15:29

Independent Sandbox Worldshards Offers Exploration, Player-Driven Experiences, and Cats

Worldshards is an independent life simulation sandbox MMORPG from Lowkick Studio. The team recently appeared at Gamescom Asia with a new build of the game, ahead of a planned closed beta set for Q4 2023.

Former Skyrim designer says his “fingerprints” will be on The Elder Scrolls 6 - destructoid.com
destructoid.com
25.10.2023 / 14:33

Former Skyrim designer says his “fingerprints” will be on The Elder Scrolls 6

At this point, it’s safe to say that people are ready for The Elder Scrolls 6. While we’re likely still years away from playing it, it feels as though Bethesda will start putting more stock into the Skyrim follow-up now that Starfield is out.

The Elder Scrolls 6 Was Announced Early to Calm Fans Down – Developer - gamingbolt.com
gamingbolt.com
25.10.2023 / 13:41

The Elder Scrolls 6 Was Announced Early to Calm Fans Down – Developer

In a recent interview with MinnMax, Bethesda developer Bruce Nesmith—whose work as a systems designer can be seen in Starfield—revealed that the company made the decision to announce The Elder Scrolls 6 so early because “pitchforks and torches were out”.

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