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Bret Robbins
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Former Halo devs say they pitched dozens of spin-off games, including a rumored ODST game similar to Helldivers 2 - gamesradar.com
gamesradar.com
19.02.2024 / 16:46

Former Halo devs say they pitched dozens of spin-off games, including a rumored ODST game similar to Helldivers 2

Former Halo developers have revealed they pitched a plethora of ideas for spin-off games that ultimately got shot down, and among them was seemingly an ODST title very similar to Helldivers 2.  

Helldivers 2 Devs Temporarily Cap Concurrent Players to Around 450,000 to Help With Server Stability - ign.com
ign.com
19.02.2024 / 02:01

Helldivers 2 Devs Temporarily Cap Concurrent Players to Around 450,000 to Help With Server Stability

Helldivers 2 developer Arrowhead Game Studios has temporarily capped concurrent players to 450,000 to help with server stability as it works to "get the ceiling raised" and fix other issues related to its immensely successful launch.

Helldivers 2 Dev Says It Will 'Never' Add PvP Because It Wants to 'Reduce Toxic Elements' From the Community - ign.com - Britain
ign.com
15.02.2024 / 12:01

Helldivers 2 Dev Says It Will 'Never' Add PvP Because It Wants to 'Reduce Toxic Elements' From the Community

Are you playing Helldivers 2 and wondering if the developers will ever add a player versus player mode? Don’t hold your breath — the boss of developer Arrowhead Game Studios has said it’s never going to happen.

'Palworld Has Lost X% of Its Player Base' Discourse Is 'Lazy', Dev Says - ign.com
ign.com
15.02.2024 / 10:15

'Palworld Has Lost X% of Its Player Base' Discourse Is 'Lazy', Dev Says

The developer of Palworld has commented on the debate around the declining number of people playing the game since launch, calling the discourse "lazy".

After 14 years, one of the devs behind the "fourth-best shooter" of 2010 says it was perfectly positioned to be a cult classic - gamesradar.com - Japan
gamesradar.com
14.02.2024 / 23:39

After 14 years, one of the devs behind the "fourth-best shooter" of 2010 says it was perfectly positioned to be a cult classic

PlatinumGames' powerslide shooter opus Vanquish launched to good reviews and some dedicated fans, but in a year dominated by some of the best FPS games of all time, it never got much appreciation in its day. Now, one of the devs is reminiscing about how it was basically perfectly positioned to be a cult classic.

Half a year before Palworld topped 2 million concurrent players on Steam alone, one of its developers thought over 50,000 players was "unobtainable" - gamesradar.com - county Early
gamesradar.com
14.02.2024 / 20:33

Half a year before Palworld topped 2 million concurrent players on Steam alone, one of its developers thought over 50,000 players was "unobtainable"

Just seven months before Palworld took over the world by so many metrics, a member of the Pocketpair team reckoned 50,000 players would be the most the survival hit would ever achieve.

Palworld dev says it's alright to stop playing: "If you're no longer playing Palworld, we still love you, and we hope you'll come back for round 2" - gamesradar.com - county Early
gamesradar.com
14.02.2024 / 19:31

Palworld dev says it's alright to stop playing: "If you're no longer playing Palworld, we still love you, and we hope you'll come back for round 2"

There are now fewer people playing Palworld than there were at the height of the game's popularity, and one of the devs behind the unlikely survival game hit says that's perfectly fine.

Ex Dead Cells developer says Motion Twin's decision to stop development on the game was 'a rather logical marketing stunt' - techradar.com
techradar.com
14.02.2024 / 13:20

Ex Dead Cells developer says Motion Twin's decision to stop development on the game was 'a rather logical marketing stunt'

A former Dead Cells developer has commented on developer Motion Twin's decision to stop making updates for the game, saying it was «a rather logical marketing stunt».

Immortals of Aveum Cost $125 Million, Branded a 'Truly Awful Idea' | Push Square - pushsquare.com
pushsquare.com
14.02.2024 / 00:40

Immortals of Aveum Cost $125 Million, Branded a 'Truly Awful Idea' | Push Square

Ascendant Studios' debut game was Immortals of Aveum, a single-player, magic-based first-person shooter with semi-open environments and high production values. Published by EA Originals, it launched last summer to a somewhat mixed reception, and reportedly didn't sell. As a result, the developer let go of practically half its employees. Now, an anonymous source has offered their thoughts on what happened.

Immortals Of Aveum cost $125 million and "no one bought it" - rockpapershotgun.com
rockpapershotgun.com
13.02.2024 / 22:25

Immortals Of Aveum cost $125 million and "no one bought it"

Magical first-person shooter Immortals Of Aveum launched last August and by the following month half its development team had been laid off due to poor sales.

Immortals of Aveum Cost $85M (Without Marketing), Says Ex Dev; AAA Single Player Shooter Was an ‘Awful Idea’ - wccftech.com
wccftech.com
13.02.2024 / 14:45

Immortals of Aveum Cost $85M (Without Marketing), Says Ex Dev; AAA Single Player Shooter Was an ‘Awful Idea’

Immortals of Aveum was the debut game of Ascendant Studios, an independent developer with triple-A ambitions. Founded by former Electronic Arts and Sledgehammer Games Creative Director Bret Robbins, the studio wanted to deliver a sci-fi single player shooter focused on magic, and it partnered with EA to publish the game.

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