Hideaki Itsuno
Japan
game
gameplay
Capcom
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freedom
Hideaki Itsuno
Japan
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Dragon’s Dogma 2 Mod Lets Players To Start a New Game & Create Multiple Characters for Countless Save Files - wccftech.com
wccftech.com
25.03.2024 / 13:43

Dragon’s Dogma 2 Mod Lets Players To Start a New Game & Create Multiple Characters for Countless Save Files

Dragon's Dogma 2 has received a new mod, allowing players to start a new game and play multiple characters along the way through unlimited save files per character.

Dragon's Dogma 2 updates will give you new save option and make player dwellings available earlier - rockpapershotgun.com
rockpapershotgun.com
25.03.2024 / 12:17

Dragon's Dogma 2 updates will give you new save option and make player dwellings available earlier

Fantasy action-RPG Dragon's Dogma 2 has had a tumultuous launch week: praised by reviewers, slated for its performance issues, and berated for its (pretty inconsequential) microtransactions. Now begins the labour of patching the game. Capcom have released a few hints about forthcoming Dragon's Dogma 2 updates. Their plans for the PC version include letting players acquire dwellings earlier on in the story, improving quality when DLSS super resolution is enabled, and adding the option to start a new game when save data already exists.

Dragons Dogma 2 - PlayStation 5 (PS5) Forum - Page 2 - pushsquare.com
pushsquare.com
23.03.2024 / 00:07

Dragons Dogma 2 - PlayStation 5 (PS5) Forum - Page 2

I get you that people want their character to look different but what is the point in going into great detail when most of the time all you see is -

Dragon's Dogma Director Reveals Best Classes for New Players - gamerant.com - Reveals
gamerant.com
22.03.2024 / 21:53

Dragon's Dogma Director Reveals Best Classes for New Players

Hideaki Itsuno, the director behind Dragon's Dogma 2, recently recommended that new players use either the Archer or Thief class and explained his reasoning. However, players looking to jump into the newly released Dragon's Dogma 2 might want to know about its recent controversy.

What We Played #646 – Dragon’s Dogma 2, Rise of the Ronin & Alone in the Dark - thesixthaxis.com - Japan
thesixthaxis.com
22.03.2024 / 15:09

What We Played #646 – Dragon’s Dogma 2, Rise of the Ronin & Alone in the Dark

Another hectic week is in the bag, and I’ve been playing Dragon’s Dogma 2 so I could collect the video footage for our review and obviously not for any kind of enjoyment. It is definitely very, very fun though, even if you have to look out for the odd disappearing Pawn on PS5. Other than that it’s been New Star GP, Unicorn Overlord, Street Fighter 6, Ultimate Marvel vs. Capcom 3 and some Songs of Silence for my gaming week.

How to change the time of day in Dragon's Dogma 2 explained - radiotimes.com
radiotimes.com
22.03.2024 / 14:41

How to change the time of day in Dragon's Dogma 2 explained

Dragon's Dogma 2, much like its predecessor, is a game that focuses on exploration. That old cliché, about the journey trumping the destination, is pretty apt here.

How to start a new game in Dragon's Dogma 2 explained - radiotimes.com
radiotimes.com
22.03.2024 / 14:41

How to start a new game in Dragon's Dogma 2 explained

Over a decade after the original, Dragon's Dogma 2 releases today. It's time to guide your carefully created Arisen to their destiny. This isn't going to be a short run, though. There are longer games out there, but collecting all the trophies in Dragon's Dogma 2 can't be done in a weekend.

Do Dragons Dogma 2 Pawns Keep The Items You Give Them? - screenrant.com
screenrant.com
22.03.2024 / 12:53

Do Dragons Dogma 2 Pawns Keep The Items You Give Them?

Pawns are great for a little extra storage space in , but it's not immediately clear what happens to the items they're given. Via the Pawn system in , players are able both to create a permanent Main Pawn, and to hire two additional Pawns from an extensive menu of community creations. Pawns have many uses — their primary purposes are to aid the player character in combat and offer situational advice, but they can also hang onto any spare items beyond the Arisen's carrying capacity.

Dragons Dogma 2 - PlayStation 5 (PS5) Forum - Page 2 - pushsquare.com
pushsquare.com
21.03.2024 / 18:57

Dragons Dogma 2 - PlayStation 5 (PS5) Forum - Page 2

I get you that people want their character to look different but what is the point in going into great detail when most of the time all you see is -

Activision Explains Why Call of Duty Warzone Mobile Has 120-Player Verdansk and PC and Console Do Not - ign.com
ign.com
21.03.2024 / 15:17

Activision Explains Why Call of Duty Warzone Mobile Has 120-Player Verdansk and PC and Console Do Not

It seems odd that Activision would release Call of Duty Warzone Mobile when it already has a hugely successful Call of Duty mobile game making millions of dollars for the company. But from a business perspective it makes sense. Call of Duty Mobile, the 2019 mobile first-person shooter spin-off that has seen 650 million downloads since launch, is developed by Tencent-owned TiMi Studio Group, and so not all the huge profits it generates benefit Activision’s bottom line. Call of Duty Warzone Mobile, on the other hand, is developed entirely in-house at Activision, and so the company gets a bigger slice of the revenue pie every time a player drops cash on a battle pass.

Dragons Dogma 2 - PlayStation 5 (PS5) Forum - Page 2 - pushsquare.com
pushsquare.com
21.03.2024 / 00:29

Dragons Dogma 2 - PlayStation 5 (PS5) Forum - Page 2

I get you that people want their character to look different but what is the point in going into great detail when most of the time all you see is -

As fans praise the "unbelievable" and silly physics, Helldivers 2 director explains it's the result of "simulating everything and just accepting the outcome" - gamesradar.com
gamesradar.com
20.03.2024 / 17:49

As fans praise the "unbelievable" and silly physics, Helldivers 2 director explains it's the result of "simulating everything and just accepting the outcome"

Helldivers 2 fans are blown away by the game's physics, which, according to the game's creative director, results from "simulating everything and just accepting the outcome."

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