Dragon's Dogma 2 has received a new mod, allowing players to start a new game and play multiple characters along the way through unlimited save files per character.
06.03.2024 - 13:17 / thegamer.com / Hideaki Itsuno
Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the game only has one save file and pointed out that it gives you a few options to get over that limitation.
The original Dragon's Dogma is generally considered to be one of the best action RPGs of the past few console generations. That being said, it isn't without its problems, with one of the biggest being that there was only one save file, which meant that you had to restart the game completely if you wanted to play as a new character.
With this being a fairly controversial feature of the first game, many fans assumed that it'd be changed for the sequel, which aims to build on everything that made the first game great and iron out some of its flaws. That isn't the case, however, as a preview of the game from IGN Japan back in January revealed that Dragon's Dogma 2 will also only have one save file.
This might seem like a bit of a strange decision by Capcom, but it's one that's been explained by the game's director, Hideaki Itsuno. Game Informer recently had the chance to preview the game and chat to Itsuno, which led to them asking about why there's only one save file across the whole game.
Itsuno confirmed that was the case and clarified that Dragon's Dogma 2 does "give you more options" than the first game did, such as being able to load from the last inn you rested at, which means there are at least a few ways to turn back the clock if you make the wrong decision in your playthrough.
It's worth noting that the original Dragon's Dogma let you change vocations once you'd finished the game, which meant that you didn't really need to restart for a new character as you could just respec whoever you were playing as.
That doesn't seem to be what Capcom wants you to do, though, as Itsuno explained that the choice to have a single save file was purposeful and done to "encourage exploration", something you can't do if you have too much freedom and can save-scum whenever you want. Considering how much Dragon's Dogma 2 focuses on emergent gameplay moments, that does make some sense.
Itsuno gave an example of what Capcom is aiming for by describing a scenario where a player finds themselves on top of a cliff. With multiple saves, the player could just leap off and see what happens, but with just one file on hand the player should consider what jumping off that cliff might do to their character and keep that in mind while exploring.
Dragon's Dogma 2 has received a new mod, allowing players to start a new game and play multiple characters along the way through unlimited save files per character.
Fantasy action-RPG Dragon's Dogma 2 has had a tumultuous launch week: praised by reviewers, slated for its performance issues, and berated for its (pretty inconsequential) microtransactions. Now begins the labour of patching the game. Capcom have released a few hints about forthcoming Dragon's Dogma 2 updates. Their plans for the PC version include letting players acquire dwellings earlier on in the story, improving quality when DLSS super resolution is enabled, and adding the option to start a new game when save data already exists.
I get you that people want their character to look different but what is the point in going into great detail when most of the time all you see is -
Hideaki Itsuno, the director behind Dragon's Dogma 2, recently recommended that new players use either the Archer or Thief class and explained his reasoning. However, players looking to jump into the newly released Dragon's Dogma 2 might want to know about its recent controversy.
Another hectic week is in the bag, and I’ve been playing Dragon’s Dogma 2 so I could collect the video footage for our review and obviously not for any kind of enjoyment. It is definitely very, very fun though, even if you have to look out for the odd disappearing Pawn on PS5. Other than that it’s been New Star GP, Unicorn Overlord, Street Fighter 6, Ultimate Marvel vs. Capcom 3 and some Songs of Silence for my gaming week.
Dragon's Dogma 2, much like its predecessor, is a game that focuses on exploration. That old cliché, about the journey trumping the destination, is pretty apt here.
Over a decade after the original, Dragon's Dogma 2 releases today. It's time to guide your carefully created Arisen to their destiny. This isn't going to be a short run, though. There are longer games out there, but collecting all the trophies in Dragon's Dogma 2 can't be done in a weekend.
Pawns are great for a little extra storage space in , but it's not immediately clear what happens to the items they're given. Via the Pawn system in , players are able both to create a permanent Main Pawn, and to hire two additional Pawns from an extensive menu of community creations. Pawns have many uses — their primary purposes are to aid the player character in combat and offer situational advice, but they can also hang onto any spare items beyond the Arisen's carrying capacity.
I get you that people want their character to look different but what is the point in going into great detail when most of the time all you see is -
It seems odd that Activision would release Call of Duty Warzone Mobile when it already has a hugely successful Call of Duty mobile game making millions of dollars for the company. But from a business perspective it makes sense. Call of Duty Mobile, the 2019 mobile first-person shooter spin-off that has seen 650 million downloads since launch, is developed by Tencent-owned TiMi Studio Group, and so not all the huge profits it generates benefit Activision’s bottom line. Call of Duty Warzone Mobile, on the other hand, is developed entirely in-house at Activision, and so the company gets a bigger slice of the revenue pie every time a player drops cash on a battle pass.
I get you that people want their character to look different but what is the point in going into great detail when most of the time all you see is -
Helldivers 2 fans are blown away by the game's physics, which, according to the game's creative director, results from "simulating everything and just accepting the outcome."