Activision Explains Why Call of Duty Warzone Mobile Has 120-Player Verdansk and PC and Console Do Not
21.03.2024 - 15:17
/ ign.com
It seems odd that Activision would release Call of Duty Warzone Mobile when it already has a hugely successful Call of Duty mobile game making millions of dollars for the company. But from a business perspective it makes sense. Call of Duty Mobile, the 2019 mobile first-person shooter spin-off that has seen 650 million downloads since launch, is developed by Tencent-owned TiMi Studio Group, and so not all the huge profits it generates benefit Activision’s bottom line. Call of Duty Warzone Mobile, on the other hand, is developed entirely in-house at Activision, and so the company gets a bigger slice of the revenue pie every time a player drops cash on a battle pass.
Clearly, Activision is betting big on Call of Duty Warzone Mobile, which launches globally on the App Store and Google Play today, March 21. But while mobile gamers will no-doubt get stuck into its impressive recreation of the battle royale, some PC and console Call of Duty players have expressed concern that Activision will focus on Warzone Mobile going forward, leaving the likes of Modern Warfare 3 and Warzone in the dust.
There are good reasons for this concern. For a start, Warzone Mobile launches with the original Warzone map Verdansk, which fans have long-called for Activision to re-release on PC and console. Warzone Mobile's Verdansk, meanwhile, supports up to 120 players, whereas Warzone on PC and consoles is currently limited to 100. How can it be that the mobile version of Warzone has a busier battle royale on a better map than the PC and console version?
That question, among many others, was put to Chris Plummer, Senior Vice President and Co-Head of Mobile at Activision Publishing, in an interview with IGN. We discuss everything from the potential for hacking on Warzone Mobile to the lack of cross-play with console and PC despite battle pass cross-progression.
Why did Activision decide to make a Warzone-specific mobile game when it's already got a very successful Call of Duty Mobile game already?
Chris Plummer: When we launched Call of Duty Warzone on console and PC, which was a few months after Call Duty Mobile came out, what we observed was a real positive change in our community, which was this shared consciousness that came from having the same content, the shared progression. They're all of a sudden talking about the same stuff, including a whole new audience, which came in through Warzone, which was free-to-play for the first time. So we saw our audience grow and become more activated by the fact that they have this shared experience.
And it was really quite remarkable and it was something we desired heavily to do on mobile, but in order to deliver that in full and really realize that ambition, we had to deliver that on our own