Diablo 4's dev team is considering adding more social features, which could finally turn the Blizzard RPG into an actual MMO.
21.07.2023 - 17:19 / pcgamer.com / Hardcore
You probably won't get a better name for a Diablo 4 streamer than Darth Microtransaction (DM), and indeed this guy has turned out to be one of the most fun to watch, for my tastes anyway. He's chill, super-knowledgeable, and doesn't rant and rave when things go wrong like the game's just insulted his mother. Good thing, too.
On a recent stream DM was, like all Diablo 4 players right now, discussing the changes brought by season one. While plenty of folk are down on season one, DM seems to quite like a lot of what it's done, and set about building a hardcore Necromancer to show off the kind of skill synergies that appeal to him.
It's while demonstrating the build and explaining the skills that DM kinda somewhat slightly maybe takes his eye off the ball big-time. As his hardcore necromancer moves away from killing a few forgettable mobs, he moves downscreen and is hit by a fiery explosive. No big deal, things are fine, the enemy's dead now anyway. As DM continues to talk over the top about a «blood mist explosion», however, a second fireball lands.
The hardcore necromancer keels over, dead forever. There's a slight pause.
«I actually just lost my hardcore character while trying to explain this to you,» says an admirably composed DM. «I changed my mind. I hate this season.»
I don't think he does, really. Though perhaps the funniest thing here is that his character has just been killed by an enemy that's already dead. And this is more of a mini-tragedy than an out-and-out disaster: DM had put around six hours into this particular hardcore build, so we're not talking about losing days' worth of progress here.
Diablo 4's first season brought with it temporarily long queue times, an utterly lousy legendary, and a whole bunch
Diablo 4's dev team is considering adding more social features, which could finally turn the Blizzard RPG into an actual MMO.
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