Details about Respawn's canceled Star Wars video game have emerged, as its first-person shooter gameplay would have seemingly provided players with an action-packed linear experience in the role of a Mandalorian bounty hunter. Though Respawn's foray into the Galaxy Far Far Away has been through Jedi: Fallen Order and Survivor, two critically acclaimed Star Wars titles, Respawn's rise to fame came through Titanfall, a first-person shooter franchise published by Electronic Arts. Widely praised for its fun gameplay, it made sense that Respawn would eventually tackle a Star Wars first-person shooter, which is why the project's cancelation came as a shock to the gaming community as a whole.
Amid a sea of layoffs and cutbacks, Electronic Arts made the decision to cancel Respawn's Star Wars first-person shooter, publicly revealing the decision on February 28. The remaining team members at Respawn are expected to be moved to Apex Legends, as well as the third entry in the Star Wars: Jedi franchise. While this could mean good news for fans of Cal Kestis and the Mantis crew, it unfortunately comes at the cost of another Star Wars title.
Reported by Tom Henderson via Insider Gaming, Respawn's canceled Star Wars game would have featured linear gameplay revolving around taking bounties, outsmarting the Galactic Empire, and working as a Mandalorian mercenary. Given the excitement about The Mandalorian and its upcoming movie, having the protagonist be a part of the same warrior culture as Din Djarin would likely have enticed many Star Wars fans to give the video game a try. However, Respawn extended this choice into gameplay as well, which would have featured the use of the iconic Mandalorian jetpack to enable vertical dashing, horizontal boosting, and even played a role in enemy takedown sequences.
As a Mandalorian, the players would have had access to The Den, their own hub in-between missions that would have allowed them to choose their weapon loadout, upgrade their armor, and interact with the galaxy map. Unlike the more open world in Jedi: Survivor, Respawn would have focused on linear missions in its canceled Star Wars title. The majority of the enemies would have been Imperial stormtroopers of varied archetypes. However, on top of the regular rank and file, the game was also expected to feature boss enemies such as AT-STs, and even rival bounty hunters chasing the same target.
Though Respawn's canceled Star Wars project was in early development, a vertical slice of the game existed in a polished state, and it was expected to release for PC, Xbox Series X/S, and PS5. Ultimately, its concepts will likely remain unused for quite some time, as a majority of Star Wars fans believe that the third game in the Star Wars:
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Star Wars Jedi: Survivor drew from many different sources from across the legendary franchise, including the extremely controversial Last Jedi. The second installment in Respawn’s series of Star Wars action titles launched last April and continued the story of Cal Kestis as he traveled across the galaxy on a new mission to uncover a lost Jedi sanctuary. Along the way, Star Wars Jedi: Survivor players unlock new lightsaber stances and Force abilities, battle bounty hunters and Imperial stormtroopers alike, and explore several classic Star Wars locations.
Star Wars Jedi: Survivor launched last year and, despite having a decent number of performance issues, was chock-full of references to the movies to create a world that fans of the series loved exploring and learning more about. With a seemingly endless amount of source material to choose from, you can likely find inspirations in Jedi: Survivor from across the entire series, but one big inspiration was staring all of us in the face the entire time.
In 2022, EA announced that Respawn Entertainment was partnering with Bit Reactor – a new studio comprised of former XCOM veterans – to work on a new strategy title based on the Star Wars IP. Since then, details on the project have been scant, but new tidbits about its development may have now emerged.
Stig Asmussen, acclaimed director of Star Wars Jedi: Fallen Order and Survivor, has split from Respawn Entertainment and EA to create his own AAA game studio named Giant Skull. Star Wars Jedi: Survivor launched nearly a year ago to high praise from Star Wars fans and from gamers in general, going on to become one of the very best titles of the year, and leaving fans yearning for the series' confirmed third installment.
Stig Asmussen, the director of Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, has revealed his new studio Giant Skull following his departure from Respawn Entertainment and EA last year.
Former Star Wars Jedi series director and God Of War developer Stig Asmussen has founded a new studio, Giant Skull, to work on "gameplay-driven, story immersed action-adventure games set in captivating worlds". Based in Los Angeles, Giant Skull are even now developing a new "AAA single-player-focused action adventure" that runs on Unreal Engine 5.
The developers of EA’s upcoming Star Wars strategy game have confirmed the project survived last week’s mass layoffs at the publisher and the cancellation of a first-person Star Wars shooter from Apex Legends studio Respawn, who are collaborating on the upcoming title.
The upcoming Star Wars strategy game is still in development, Bit Reactor has confirmed. The studio's project status update was offered as part of a wider reflection on the recent news of Electronic Arts canceling Respawn's Star Wars FPS, which was rumored to place the players in the shoes of a Mandalorian bounty hunter.
Electronic Arts was the latest publisher to join the industry in laying off a portion of its workforce. It also announced the closure of Ridgeline Games, with Criterion now working on future Battlefield campaigns, and cancelled Respawn’s Star Wars FPS (rumored to feature a playable Mandalorian).
The Star Wars strategy game from Bit Reactor and EA is still in development, following the cancellation of a Star Wars shooter by Apex Legends studio Respawn last week.