's 1.6 update was released for PC devices on March 19, 2024, adding plenty of enhancements to gameplay and visuals, along with completely new content and features. Among them was the introduction of four new crops and two giant crops.
12.03.2024 - 17:57 / rockpapershotgun.com / Respawn Entertainment / Stig Asmussen
Former Star Wars Jedi series director and God Of War developer Stig Asmussen has founded a new studio, Giant Skull, to work on "gameplay-driven, story immersed action-adventure games set in captivating worlds". Based in Los Angeles, Giant Skull are even now developing a new "AAA single-player-focused action adventure" that runs on Unreal Engine 5.
They've launched a website to celebrate, which currently consists of some Loki-esque conceptual teaser footage of dormant androids, excitably redacted CRT text, and imploding balls of VHS cassettes. It's a headache-inducing melange of signifiers that sort of suggests a development team who are harkening back to pre-internet media with boutique production values. There's a text box that lets you type in commands to unlock what I'm guessing will be a concept artwork of, like, a dude hefting a gun at some distant alien mountains. I've tried out a few commands myself, including "what is the Matrix", "can dogs look up" and "knock knock", but have so far unearthed no amazing development secrets. Let me know if you have more luck.
Joining Asmussen at Giant Skull are CTO Jonn Carr, who was previously Star Wars Jedi: Survivor technical director, art director Patrick Murphy, formerly art director on Fortnite and League Of Legends, and Lauren McLemore, who was Fortnite's lead producer. There's also design director Jeff Magers, who also worked on Jedi: Survivor and Star Wars Jedi: Fallen Order, animation director Brian Campbell, who had the same job at Epic Games, and COO/CFO Anthony Scott, whose credits include Kuju, Unbroken Studios and Rocksteady Studios.
Asmussen has been talking about Giant Skull's launch to GamesIndustry.biz. Apparently, the idea for the new studio came to him while he was working on Jedi: Survivor. "I really enjoyed my time at Respawn, and the Jedi team is incredible," he said. "EA was a very supportive company. But this opportunity presented itself, and... there was this itch that as soon as I started thinking about it, I just couldn't shake.
"The early days of Respawn was really fun," Asmussen went on. "We were like a garage band. That was one of my favourite times of my career. Building a team was so much fun. The ability to bring great people together, build a studio from the ground up, defining what our pillars are, what our culture is... that seemed incredible exciting to me."
Regarding the studio's founding emphasis on single player games, Asmussen commented that "for us, it would be somewhat foolish to try and make something that we're not experienced with or really good at, but also, I've been grateful that I can work on the types of games I like to play."
Giant Skull might evolve away from single player over time, however.
's 1.6 update was released for PC devices on March 19, 2024, adding plenty of enhancements to gameplay and visuals, along with completely new content and features. Among them was the introduction of four new crops and two giant crops.
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The game director of the Star Wars Jedi titles, Stig Asmussen, has formed a new independent studio — with its first project already in the works.
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Stig Asmussen, acclaimed director of Star Wars Jedi: Fallen Order and Survivor, has split from Respawn Entertainment and EA to create his own AAA game studio named Giant Skull. Star Wars Jedi: Survivor launched nearly a year ago to high praise from Star Wars fans and from gamers in general, going on to become one of the very best titles of the year, and leaving fans yearning for the series' confirmed third installment.