Demolish & Build Classic – Review
07.09.2023 - 22:21
/ xboxoldies.com
There’s something mildly satisfying about destruction, maybe I should see a therapist, but being able to virtually rip down walls and buildings is exactly what I need in my life, then like a wrecking ball from the sky, Demolish and Build Classic appears, promising to give me the freedom to knock down wooden huts and brick buildings with various machines in an open world sandbox.
If this sounds a little familiar, you may have also played Demolish and Build back in 2020, created by the same team, it was a continuation of numerous PC titles, and allowed us to… well, knock down wooden huts and brick buildings.
I sunk many hours into what was a random on-sale purchase, as I worked tirelessly to break down plenty of walls, while building up my company, it was never a top-quality game in performance or content, it was a guilty pleasure and pretty unique, only really outplayed by the far better (and far more expensive) Construction Simulator.
Here we are in 2023, with Demolish & Build: Classic, which is a port of the Switch version which released earlier this year, it’s very similar to what came before, but there are a few differences to cover.
The game is in the name, you’ll demolish things from small concrete posts to shacks, right up to larger buildings, but to progress you’ll need to stick with the smaller jobs until you have enough funds to pick up new equipment required for the more advanced jobs.
You might have to refuel a machine or replace damaged parts, but it’s mostly streamlined management so you can get to the important stuff, which is mostly driving around to find a job, making sure you have the right equipment and then battling with the controls until you get the job done.
Unlike 2020’s offering, D&B Classic is much more of a lite offering, there’s not the same level of company management, instead opting for a slightly more open “Sandbox” presentation.
Graphically they look very, very similar, I even had to switch between the two games a few times to notice the slightly more detailed pickup truck, the equally sparse “town” and surrounding fields with a few trees popping out of the ground, but generally it looks like a lot of the same assets and textures where reused, even if they maybe got a slight spit and polish to try and tidy things up a little.
Using content from a previous game is perfectly fine, but “Classic” doesn’t seem to add anywhere near as much as it removes.
Comparing two similar games, three years apart, you’d expect to see plenty of changes, but a messy pixelated shadow under vehicles and a more modern starter sledgehammer where the only early, notable improvements in Demolish & Build Classic.
I fully appreciate a game wanting to provide a lite, easy to access model, but