Today opened with rather shocking news, as Microsoft announced a number of their studios were being shuttered including Arkane Austin (Prey, Redfall), Tango Gameworks (The Evil Within, Hi-Fi Rush), Alpha Dog Games, and Roundhouse Studios. Considering the recent success of some of these studios (Hi-Fi Rush was the most widely-acclaimed game Xbox had put out in recent years) and the general pro-developer message Phil Spencer and other Xbox execs tried to send while on their studio shopping spree over the pass few years, this has caught many off guard.
Seemingly one of the people caught off guard is Dinga Bakaba, the creative head of the Arkane Lyon mothership and director or lead designer of games like Dishonored 2, Deathloop, and the upcoming Blade game. Bakaba wasn’t mincing works in a thread on X…
Related Story Xbox Shuts Down Arkane Austin, Tango Gameworks, and a Couple More Bethesda Softworks Studios
“This is absolutely terrible. Permission to be human -- to any executive reading this, friendly reminder that video games are an entertainment and cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you. Don't throw us into gold fever gambits, don't use us as strawmen for miscalculations/blind spots, don't make our work environments Darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we've seen it before.
For now, great teams are sunsetting before our eyes again, and it's a fucking gut stab. Lyon is safe, but please be tactful and discerning about all this, and respect affected folks' voice and leave it room to be heard, it's their story to tell, their feelings to express.”
One has to wonder about the long-term prospects for Arkane as a whole. As great as many of their games have been, a GOTY winner in the case of Deathloop, they’ve never been top-top sellers. At this point, it really feels like Microsoft’s gaming division is simply becoming Activision, and like the Activision of old, they’re now applying a “Did this sell as much as Call of Duty?” test to all projects to determine if they’re successful.
Back on the subject of Arkane Austin, their closure means that any further development of Redfall will cease. That means outstanding content that was still supposed to come as part of the game’s Hero Pass won’t arrive. Instead, those who purchased the Hero Pass will receive a credit equalling the value of the Hero Pass. Details are seemingly still being worked out, but they’ll be posted here eventually.
Cheers to some folks who made some good video games. What were some of your favorite games made by the studios Microsoft shuttered today?
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Xbox fans, and some of their employees, were blindsided earlier this month when Microsoft announced a number of their studios were being shuttered, including the “gut stab” closure of Arkane Austin, developer of the acclaimed Prey and the more troubled Redfall. Following the announcement Arkane Austin was shutting up shop, it was reported that the team had been working on additional updates for Redfall, including one that would deliver a long-promised offline mode. Unfortunately, at the time, it seemed unlikely any of these promised updates would come to fruition.
Is Call of Duty coming to Xbox Game Pass? When Microsoft first began pursuing it’s $69 billion acquisition of Activision Blizzard, many assumed using Call of Duty to bolster Game Pass was one of their goals, but things have changed since then. Game Pass growth has slowed, badly missing growth targets, and Xbox boss Phil Spencer has admitted there’s a ceiling to its success. While some Activision Blizzard games like Diablo IV have been added to Game Pass, recent reports suggested that Microsoft was still “evaluating” whether to do the same with the headliner that is Call of Duty.
Microsoft intends to put its $69 billion acquisition of Activision Blizzard to use by releasing the next Call of Duty game directly on its Game Pass subscription service, the Wall Street Journal reports. The WSJ says the plan will be announced at Xbox’s annual summer showcase on June 9.
In a development you don't see every day, following the closure of Hi-Fi Rush developer Tango Gameworks, swarms of fans have expressed their outrage by positively review bombing the game on Steam. This reverse review bombing campaign has resulted in several thousand Positive new reviews rising to the top since the news of Bethesda's Microsoft-mandated restructure broke last week.
The Fallout 76 player who nuked Phil Spencer's in-game camp wasn't protesting the recent closure of Bethesda studios but had instead been planning the attack for weeks.
After Microsoft unexpectedly announced it closed Hi-Fi Rush developer Tango Gameworks, some wondered whether the previously announced physical version of the game would ever see the light of day. But don't worry — despite Tango Gameworks' closure, Limited Run Games is still planning to release a physical edition of the studio's final project.
Like us, you’re probably still reeling from Tuesday’s news that Hi-Fi Rush studio Tango and Prey’s Arkane Austin are getting shuttered by Microsoft. According to Bloomberg, these closures were just a part of a “widespread cost-cutting initiative” that’s still underway. All signs point towards more cuts to come, basically. ZeniMax studios seem to be the main target.
Xbox closed down four studios this week, including The Evil Within developer Tango Gameworks and Dishonored developer Arkane Austin. The backlash has been overwhelming, and Matt Booty only added fuel to the fire yesterday when he said that the company needs "smaller games that give us prestige and awards", perfectly describing Tango's recently released Hi-Fi Rush.
One day after closing Hi-Fi Rush developer Tango Gameworks, Xbox studios boss Matt Booty reportedly told staff the company needs “smaller games that give us prestige and awards”.
Earlier this week, Microsoft announced a number of their studios were being shuttered, including Arkane Austin (Prey, Redfall), Tango Gameworks (The Evil Within, Hi-Fi Rush), and Alpha Dog Games, while Roundhouse Studios will be absorbed into ZeniMax Online Studios to work on The Elder Scrolls Online. This follows nearly 1,900 layoffs earlier in the year, largely from Microsoft’s newly-acquired Activision Blizzard teams. Unfortunately, it seems this isn’t the end of the pain.