Death is the hot new mechanic in Dungeons & Dragons’ fancy Planescape campaign
21.09.2023 - 18:33
/ polygon.com
/ New
Planescape, the setting for the cult classic role-playing video game Planescape: Torment, is back for tabletop Dungeons & Dragons. A three-volume boxed set is on the way from Wizards of the Coast, and it’s titled Planescape: Adventures in the Multiverse. Inside, you’ll find a 96-page setting book called Sigil and the Outlands, plus a 64-page bestiary titled Morte’s Planar Parade, a double-sided map, and a Dungeon Master’s screen. But the real gem of this collection appears to be Turn of Fortune’s Wheel, a new 96-page adventure that senior game designer Wes Schneider calls “frickin’ wild.”
We sat down with Schneider during a private press preview last week to learn more, but be advised: Wizards has absolutely no qualms about spoiling the gimmick on this campaign. So let’s dive in.
Turn of Fortune’s Wheel takes place in and around Sigil, the D&D canon’s famed “city of doors.” From Sigil, players can find portals to every realm in the D&D multiverse, meaning that every other adventure yet published for 5th edition D&D — from Dragonlance’s world of Krynn to the Radiant Citadel — can easily be the jumping-off point for this one. It should be no surprise, therefore, that once they get sucked in, players will be doing loads of traveling and exploration.
But there’s a catch.
[Ed. note: The following spoils major plot points for Turn of Fortune’s Wheel, the adventure that comes bundled with Planescape: Adventures in the Multiverse.]
The trouble is that death isn’t working the way it’s supposed to inside the city of Sigil. Or rather, dead people aren’t behaving the way they’re supposed to… or… OK, so it’s complicated. Here’s Schneider taking a stab at explaining it:
“Something that players are going to discover in this adventure is that they’re at the center of this multi-planar glitch where something about reality isn’t clicking with them [correctly],” Schneider said, waving his hands around and trying to look sensible as he discussed something very silly on the video call. “They’re going to discover that when they die — or when something dramatic happens to them — they don’t just die. Their souls don’t just move on to the other places in the multiverse where souls typically go. After a few beats, they come back as a different incarnation of themselves.”
Schneider said it’s possible — likely, even — that you’ll kick off the adventure as one character or race, and then finish as another. Begin as a human fighter and then, when you die, you might be reincarnated as a wizard. Or as an elf. Or as an elf wizard. It might be a great way to try out new character builds — or you could just get goofy with it. Maybe the only thing different is that your character now has an inexplicable mustache, or a French accent.