Super Mario Maker players have finally beaten the fan-made level that was previously thought to have been impossible for mere humans to complete, just two days before Nintendo kills the servers.
21.03.2024 - 12:43 / screenrant.com / Mario Bros / Shiro Mouri / Takashi Tezuka / Glenn Bunn
could have had far more silly and bizarre elements, according to the game's creators. The title already saw the introduction of new power-ups that could transform the player into an elephant — something that Mario's creator, Shigeru Miyamoto reportedly wasn't a fan of in the early design stages, saying it didn't look like a Mario character -, provide them with a drill to burrow into the ground or up into the ceiling, or a bubble-spewing flower to capture enemies.
As reported by , some of the ideas from the brainstorming sessions were shared by the game's director Shiro Mouri, and producer Takashi Tezuka during a panel at the 2024 Game Developer Conference (GDC) in San Francisco on March 20. These includedideas such as Mario riding a unicycle, and jumping on a pogo stick, which were shared on X by Chris Kohler of Digital Eclipse.
Nintendo revealed these ideas on a slide for 's "", with several unused Wonder Effects and levels, including images of Mario standing atop a giant Goomba, and surfing along a giant wave. Perhaps the best and most bizarre idea seemed to make its way into the prototype stage for the game, as Nintendo showed footage from one of its early levels that ultimately got cut.
This prototype level showed a "", which was comprised of multiple, different colored blocks that created a giant version of Mario's head, with enemies chomping away at it and gradually breaking down the blocks. It's a shame this was cut, as it would have been a fun call back to the series' original, pixelated, 8-bit look.
With the team previously stating that there wasn't a deadline for 's prototype stage, resulting in over 2000 ideas, it was nice to finally see some of them at GDC. Fans have already responded positively to some of them, particularly the surfing Mario, and have expressed a desire to see such a level come to the game via DLC in the future.
Chris Kohler/X (via. Nintendo Life)
Super Mario Bros. Wonder is an action-adventure platformer that takes the titular plumbers and company into a new whimsical world where a strange phenomenon, «Wonder Effects,» changes everything. Players can choose to play as the Mario Bros, the Toads, Peach, and Daisy in this magic-filled take on the sidescrolling classic Mario Bros. formula.
Super Mario Maker players have finally beaten the fan-made level that was previously thought to have been impossible for mere humans to complete, just two days before Nintendo kills the servers.
Koji Kondo joined Nintendo in 1984 and ended up composing basically every memorable theme from the Mario or Zelda series. The legendary composer had a particularly wild idea for a stage effect in last year's Super Mario Bros Wonder, and while that idea was rejected, it did end up giving Kondo the opportunity to bring his voice to the game.
It's not often we get to hear a senior developer of a Super Mario Bros. game philosophise about game design. At gamescom last year, Takashi Tezuka, executive officer at Nintendo and producer on Super Mario Bros. Wonder, and Shiro Mouri, the game's director, gave us a glimpse, as they spoke with Eurogamer about their intentions for Super Mario Bros. Wonder.
A Super Mario Bros. fan has 3D printed an impressive custom Piranha Plant and Warp Pipe Switch dock. Since the Switch was released, multiple third parties have made their own docks for the console, but this one could be the most unique.
This past weekend was the busiest yet in what has already been a busy year for video game releases. Dragon's Dogma 2, Rise of the Ronin, and Princess Peach: Showtime all launched on the same day. Something for almost every type of game, and if Showtime is what you've been playing over the weekend, you may now want to kit yourself out in matching merch. Nintendo has a Peach Collection available now, and the message on the collection's tags is a cool tip of the hat to how far Peach has come and how her role has changed.
Ever since it was announced that the 3DS and Wii U's online services would be shut down in April, a dedicated group of Super Mario Maker fans set out on a mission to complete every level in the game that was yet to be beaten. That sounds simple, but levels in Super Mario Maker usually remain unbeaten because they're monstrously difficult, with only a handful of players capable of even getting close to completing them.
The franchise is one of the most iconic in the entire video game industry and one talented fan wants to remind the community how far the franchise has come since its humble start on the PlayStation One. While many other video game series that began on Sony's first console have been either forgotten or dormant, Capcom's survival horror games have only improved in quality over the years, bar the occasional stumble in the mid-2000s. With modern titles boasting some of the best graphics around, it's easy to forget its roots.
During a GDC talk yesterday, Nintendo looked back at the creative process for Super Mario Bros Wonder, particularly how the large development team dealt with incorporating everyone's input when creating the game's 'Wonder effects'.
Developer Tencent has reportedly delayed its mobile game Assassin's Creed Jade to 2025, following a big strategic shift at the company. The Assassin's Creed game has been in development for four years.
Last year, Nintendo brought Mario back to his 2D roots with a surprise new game, Super Mario Bros. Wonder. The critically acclaimed platformer was an instant crowd-pleaser thanks in no small part to its namesake feature, Wonder Effects. These power-ups completely transformed Mario’s world, letting its developers experiment with wacky ideas from wiggling pipes to singing Piranha Plants.
The developers behind Super Mario Bros. Wonder recently shared some unused Wonder Effect designs at this year’s Game Developers Conference. The latest mainline Mario platformer launched on the Nintendo Switch in October to rave reviews and record-breaking sales figures, with many praising Super Mario Bros. Wonder for its colorful graphics and imaginative additions to the classic 2D Mario formula.
Super Mario Bros. Wonder was a much-needed shake up for the 2D series, giving our favorite Italian plumber a design change and a creative new world to explore. You never really knew what you were going to get when starting a new level, and a lot of that was down to the Wonder Effects, which drastically altered each level every time you picked up a Wonder Seed.