Claim a Key for the Slave Zero and Read Our Interview with Artist Francine Bridge and Writer Miles Luna
22.02.2024 - 23:33
/ ign.com
The future of the planet may lie with a fusion of technology and biology, and mechs may one day roam our mega-cities. If you want to explore themes like this and explore a third-person shooter from the late 90's, you are in luck! You can embrace the past by grabbing a key for Slave Zero, which we are giving out as part of the IGN Plus promotion for the prequel; Slave Zero X.
Already an IGN Plus member? Get your key for the game here, while supplies last.
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The upcoming Slave Zero X is a prequel to the Sega Dreamcast and PC game, Slave Zero, which originally came out in 1999. While the original had the player flying through cities in full 3D, third-person action, the prequel occupies a 2D left-to-right plane with 3D backgrounds bending left and right. The original Slave Zero had the player occupying a massive mech roughly 10 stories tall.
Slave Zero X takes place decades before the events of the original, but developer Poppy Works opted to go for a completely different genre. Slave Zero X is a sidescrolling beat 'em up focused on combos that juggle enemies until they are just chunks. The brutal futuristic, trans-humanist biopunk game draws inspiration from Guilty Gear (Justice much?), Strider, and Devil May Cry, and if that doesn't get you excited, perhaps my recommendation will. There is a free demo available now on Steam, and I had a blast playing through it, all the way up to S-ranking the boss fight that caps it off.
Francine Bridge is an excellent artist who draws very evocative pieces from all kinds of franchises, as well as original pieces (you can check out her fantastic art here on ArtStation). She did much of the worldbuilding for Slave Zero X in addition to creating art for it, pulling inspiration from a wide variety of sources (including Guilty Gear's 'Justice' for the main character).
Miles Luna has a history in machinima and animation, working at Rooster Teeth on major shows like Red VS Blue, RWBY, and more. He co-created and played David in Camp Camp and now works in the games industry as a writer, creating at Bad Robot Games and writing the story and dialogue for Slave Zero X.
I hope you enjoy the games, and this excerpt from our interview. Cheers!
The following are just a few questions from the hour-long interview, and have been edited for clarity.
Francine Bridge: My name is Francine Bridge. I'm also known online as a WitnessTheAbsurd. That's probably where most people might know me from, if anyone knows me. I didn't have an enormous profile before the game happened. But right now people probably best know me as the art director of Slave Zero X. I