PC
Paradox Interactive
Cities: Skylines 2
Launch
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Your PC Can’t Run Cities: Skylines 2 Because It Has Too Many Teeth - screenrant.com
screenrant.com
31.10.2023 / 11:25

Your PC Can’t Run Cities: Skylines 2 Because It Has Too Many Teeth

has proven essentially unplayable for many people, and a potential reason for the situation is strangely granular and more than a little bit silly. As a follow-up to the hugely successful city building simulator, the newest game from developer Colossal Order Ltd. had some major shoes to fill. It's possible that the game will be able to live up to its predecessor, but it's difficult to have a conversation about features and improvements when performance is getting in the way of doing much of anything.

ARK: Survival Ascended Performance Issues Lead To Review Bombing As Studio Wildcard Furiously Deploys Hotfixes - mmorpg.com - region European
mmorpg.com
30.10.2023 / 23:23

ARK: Survival Ascended Performance Issues Lead To Review Bombing As Studio Wildcard Furiously Deploys Hotfixes

ARK: Survival Ascended developer Studio Wildcard probably hoped for a better reception when the survival game stealth-launched last week. Since hitting Steam, players have complained of performance issues and more after the release, leading to Steam review bombing. Meanwhile, the developer has been deploying hotfixes to stabilize things.

No, Cities: Skylines 2's wonky performance isn't because it's rendering everyone's teeth, insists Paradox - eurogamer.net
eurogamer.net
27.10.2023 / 17:49

No, Cities: Skylines 2's wonky performance isn't because it's rendering everyone's teeth, insists Paradox

Cities: Skylines 2 has got off to a bit of a rough, with many players complaining of performance issues following this week's launch on PC. But while publisher Paradox has been forthright in acknowledging these problems (even prior to launch, somewhat unconventionally), it now wants to make it absolutely clear that, no, technical issues aren't because the game is trying to render the teeth of every single person in your city.

Cities: Skylines 2's individually rendered teeth aren't responsible for the game's performance issues - at least not all of them - gamesradar.com
gamesradar.com
27.10.2023 / 16:27

Cities: Skylines 2's individually rendered teeth aren't responsible for the game's performance issues - at least not all of them

As Cities: Skylines 2 players try to figure out what they can do to improve performance, they're coming up with some pretty wild theories about what's wrong - including the idea that the game is rendering every citizen's individual teeth. Developer Colossal Order has addressed that claim, and while it's not exactly wrong, it's not the full truth either.

Cities: Skylines 2 Devs Say Teeth Aren't The Reason For Performance Issues - thegamer.com
thegamer.com
27.10.2023 / 15:39

Cities: Skylines 2 Devs Say Teeth Aren't The Reason For Performance Issues

The developers behind Cities: Skylines 2, Colossal Order, has debunked a rumour that the recently-released game's performance issues are due to the surprisingly detailed

No, Cities: Skylines 2’s performance issues aren’t because of the citizens’ teeth, developer confirms - techradar.com
techradar.com
27.10.2023 / 15:03

No, Cities: Skylines 2’s performance issues aren’t because of the citizens’ teeth, developer confirms

Cities: Skylines 2 developer Colossal Order has clarified that the game’s current performance issues on PC aren’t a result of the title attempting to render citizens’ teeth.

Cities: Skylines 2's first performance patch is live on Steam - pcgamer.com - city Rome
pcgamer.com
26.10.2023 / 17:19

Cities: Skylines 2's first performance patch is live on Steam

The first Cities: Skylines 2 patch is now out on Steam, and while developer Colossal Order says it's not going to fix all the issues in the new city building sim, it's a start.

Cities: Skylines 2 studio promises performance issues can and will be fixed: 'We want to assure you that the issues are not deeply rooted in the game’s foundation' - pcgamer.com
pcgamer.com
25.10.2023 / 16:55

Cities: Skylines 2 studio promises performance issues can and will be fixed: 'We want to assure you that the issues are not deeply rooted in the game’s foundation'

A few days before the launch of Cities: Skylines 2, Paradox Interactive issued a warning about the game's performance—specifically, that it might be a little less than ideal, especially on lower-end hardware. Sure enough, this was our experience: «random fps dips, slowdowns and hitches, and sometimes complete freezes that lasted a few seconds,» along with graphical glitches and outright crashes. The bigger the city, the worse the problems.

Cities: Skylines 2 Studio is Targeting Performance of 30FPS on PC, Sees No Benefit in 60FPS - gamingbolt.com
gamingbolt.com
25.10.2023 / 02:29

Cities: Skylines 2 Studio is Targeting Performance of 30FPS on PC, Sees No Benefit in 60FPS

Having been out on PC for a couple of days, Cities: Skylines 2 has been suffering from quite a few performance issues, which developer Colossal Order had warned about prior to the title’s release. In a recent Reddit AMA, the studio revealed that its performance target for the city-builder was a frame rate of 30FPS.

Cities Skylines 2 dev explains launch build performance issues, planned fixes - destructoid.com
destructoid.com
24.10.2023 / 23:25

Cities Skylines 2 dev explains launch build performance issues, planned fixes

After confirming Cities Skylines 2 has performance issues, developer Colossal Order clarified what problems and fixes players can expect. The studio recently held a Reddit AMA, answering questions and going into specific details regarding the performance issues.

10 Biggest Differences In Cities: Skylines 2 From The Original - screenrant.com - Usa - China - Finland
screenrant.com
24.10.2023 / 13:47

10 Biggest Differences In Cities: Skylines 2 From The Original

is here, bringing many updates and changes to the original, beloved, city-planning simulator game, ​​​​​, which has been around since 2015. The series remains true to its roots with several familiar elements and then adds in new quality-of-life features such as better tools, and entertaining AI enhancements in addition to the stunning new graphics and soundtracks available. It is a truly massive game, five times larger than the original, and yet many of the new changes are seen in the intricate details.

Starfield designer reflects on launch and development: "God, I was stressed for 2 years straight" - gamesradar.com
gamesradar.com
23.10.2023 / 21:21

Starfield designer reflects on launch and development: "God, I was stressed for 2 years straight"

Starfield designer Emil Pagliarulo is reflecting on his time as a veteran Bethesda developer and sharing what he thinks makes the studio's games endure the test of time.

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