Suika, also known as Watermelon Game, released globally last week, and a new update has added English language support.
05.10.2023 - 08:49 / wccftech.com
Following the unveiling of the new version of Vampire: The Masquerade - Bloodlines 2 in development at The Chinese Room, the developer has started posting regular developer diaries.
The latest one is focused on narrative themes and atmosphere. Penned by Senior Narrative Designer and Writer Sarah Longthorne, the blog post explains why The Chinese Room decided to make the player character an Elder (a very old and powerful vampire) instead of the newly transformed Thinblood that was in the original pitch created by Hardsuit Labs.
One of our early design decisions was to make the player character into an Elder Kindred. This was interesting to us because it means that we can play with how this established vampire knows things about being a Kindred already and how we can create gaps to let the player learn this type of information firsthand. Balancing the opportunity and the history it entails with the desire to allow players to still roleplay and make the character their own. It was extremely challenging but fun!
The blog post also confirms that, predictably, the story of Bloodlines 2 begins with the Elder protagonist awakening after a long imprisonment in Seattle. Moreover, the vampire's full powers have been 'artificially suppressed', explaining why players must unlock them again through RPG-like leveling.
The Chinese Room also hints that the plot will involve several NPCs attempting to exploit the weakened Elder vampire, including Lou, Ryong, and Tolly. How to deal with them will be entirely up to the player. The blog post ends by musing on the characters' feelings towards humans. Are they simply prey, or something more?
Presumably, that's also something players will get to decide for themselves once Vampire: The Masquerade - Bloodlines 2 is released. Publisher Paradox Interactive is seemingly confident in the Fall 2024 release window, though caution is always warranted, especially when it comes to this game.
Anyway, The Chinese Room promised to reveal all playable clans before the end of the year, so look forward to that information in the coming weeks.
Suika, also known as Watermelon Game, released globally last week, and a new update has added English language support.
You may know Inkle from interactive storygames like 80 Days, Heaven's Vault, Overboard!, and the Steve Jackson's Sorcery! Series. All of these games were made with Ink, a scripting language the studio created that uses markup instead of script, and came with Unity integration built-in. Given how badly Unity dropped the ball then also tripped over the ball then ate the ball while rolling around in dirt this year, it makes sense developers with an interest in using Ink might want to divorce it from Unity.
Soulframe: Architecture is not only about building houses. It taught me almost everything that I need to complete games–from traditional drawings, to animations, to 3D modeling, to programming, and engineering–budgeting and program management. So when I began to develop my first indie game, I was a "one man army" who did almost everything on my own.
Valorant Episode 7 Act 3 is launching October 31st and this upcoming update brings in the 23rd Agent to enter the game. The new Duelist is named Iso, a Chinese fixer for hire with unique gun skills that translate to creating bulletproof protecting for himself. Here’s how his kit works!
Two weeks after the previous narrative-focused blog post, the developers of Vampire: The Masquerade - Bloodlines 2 have now discussed their artistic approach, sharing a few new good-looking screenshots for good measure.
Developer The Chinese Room has published a new dev diary for upcoming RPG Vampire: The Masquerade – Bloodlines 2. This time around, the dev diary revolves around the game’s neo-noir art style, with commentary by associate art director Ben Matthews.
Though Harebrained Schemes' The Lamplighters League was just released and found solid critical success, publisher Paradox Interactive plans to cut ties with developer Harebrained Schemes following plans to write down development costs after slower-than-expected sales of the game. In a recently released press release, publisher Paradox Interactive announced that a "mutual agreement" was made between both parties and that Harebrained Schemes would separate from the publisher and return as an independent studio on January 1, 2024. This sudden news comes less than a month after the game's release. First acquired by Paradox Interactive in 2018, The Lamplighters League tactics strategy game was the developer's first project as an internal studio. Before The Lamplighters League, Harebrained Schemes worked on the recent Shadowrun and BattleTech role-playing games, which found great success among the rush of crowdfunding games during the 2010s. In a press release following news of the game's lackluster success, Paradox Interactive CEO Fredrik Wester stated: "The Lamplighters League is a fun game with many strengths. Even though we see cautiously positive player numbers in subscription services, the commercial reception has been too weak, which is frankly a big disappointment. Game projects are by their nature always risky, but at the end of the day we haven't performed at the level we should. It is painful but makes us more eager to roll up our sleeves and do better." For now, Harebrained Schemes will still be supporting The Lamplighters League with post-launch updates and patches. In early 2024, the developer will move on from Paradox Interactive and return to being an independent studio. For Paradox Interactive, this marks the second major developer shift in recent years following the reboot of Vampire: The Masquerade - Bloodlines 2, which The Chinese Room is now developing. In our own full review, editor Ali Jones gave the game a positive review and stated: "The Lamplighters League might not stand fully toe-to-toe with the strategy juggernauts of recent years, but it's a plucky competitor - just as long as you don't get bogged down in its attempt to set itself apart from the games it's trying to emulate."
Jean Nguyen, also known as JeanAnimate, who worked on the Ghost of Tsushima game has surprised us all with a personal project known currently as Dino-Sword. Right now it's in the development stages, but the game looks like it'll be no stranger to danger.
Technology always moves fast, but a new survey finds that some gadgets go from trend to trash faster than others.
A dispute between Ark: Survival Evolved developer Studio Wildcard and the makers of Chinese strategy game Myth of Empires has come to a happy ending, as all parties involved say they're now going to work together to «re-release» Myth of Empires on Steam and other platforms in early 2024.
dramatic create will release Cabbage Soft-developed romance visual novel Amairo Chocolata for Switch in 2024, the publisher announced. It will include English, Japanese, Traditional Chinese, and Simplified Chinese language support, as well as additional illustrations by Shiratama and Riko Korie, and system enhancements such as a voice save function that allows you to listen to your favorite voice-overs at any time.
New research suggests your Android TV streaming box might be facilitating cybercrime.