has a plethora of fantastic magic items to find and purchase throughout the party’s journey that will aid them in their mission to save Faerûn. While some enhance damage dealing abilities or offer new spells, others are designed to buff the party and help in subtler ways, including one that's easily missed from a reoccuring, beloved NPC. This can be most useful at lower levels during Acts 1 and 2 to keep everyone on their feet during tougher moments.
[Warning: The following article contains spoilers for Baldur's Gate 3.]
Finding the right equipment for the party is crucial, especially at lower levels, so that every companion is able to perform to the best of their abilities. There are some brilliant and overpowered items all throughout , some obvious, while others are hidden and some are easier to get to than others. However, there is one item in particular that is very easy to acquire, provided its vendor is still around to sell it.
The comical and memorable bard Volothamp Geddarm, better known as Volo, can sell the party a magic ring as early as Act 1, which provides some amazing benefits. The Whispering Promise is perfect for healers and can serve the party well right through to the end of Act 2. The ring is certainly worth buying, provided Volo can be found, and the party has the funds required.
Volo is famous – or perhaps infamous – throughout the world of Faerûn and in as a whole. Known for his questionable guidebooks, Volo is prone to exaggerating events as well as outright lying to make things sound more exciting. Many of his books throughout lore have been edited by Elminster, who often provides humorous annotations to gently correct Volo's version.
Volo has traveled all over Faerûn as well as a few other areas of Toril, and will frequently pop up in adventure modules or books. He is also no stranger to the games, appearing in and the expansion, as well as the expansion. In keeping with his other cameos, Volo’s presence in is both comical and somewhat helpful.
Although Volo looks and acts like a bard, he is actually considered to be a somewhat decent wizard, according to lore.
Volo can first be met in in the Emerald Grove, close to the Sacred Pool where the druids are conducting their ritual to seal off the enclave. When first met, Volo is mid-interview with a very confused bear and using here will result in a very funny cutscene. Volo will ask to interview the party about the goblin attack at the gate with his usual insistence of inserting «exciting» details such as an imaginary dragon.
After this, Volo will leave for the goblin camp to interview its inhabitants, but his plan doesn't work out very well. The party can come across Volo as a prisoner and have the option to free him. Freeing
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“It’s time to venture outside your fortress!” reads Kitfox’s invitation to play the beta for Adventure Mode in Dwarf Fortress on Steam. Sounds like a trap to me. Sounds like the kind of thing a werebadger would say, to lure you out of hiding. Are there werebadgers in Dwarf Fortress? If there aren’t, I have to ask what developers Bay 12 have been doing all these years. Doubtless, the hills and valleys of the hitherto base-construction-only Steam edition are teeming with were-creatures of every flavour. Werefinches! Wereotters! Werebudgerigars! Werepoets!
If you can't wait to start rummaging in The Witcher 3: Wild Hunt's guts with its powerful new modding tools, you can now shoot for early access by signing up for a playtest on Steam. The new REDkit suite is based on the actual tools that CD Projekt RED themselves sued to create one of the best RPGs, and will let folks make a much wider range of mods. We'll be able to make new quests, new characters, even whole new worlds.
Baldur's Gate 3 players who have modded their games are seeing references to a popular NPC character that suggests they were once set for full-on companion status.
weaves together the storylines of multiple companions alongside its main plot to create an epic fantasy story that has won over many. Due to the multitude of choices throughout the three acts, there are many different endings that can be encountered, some good and some not. However, there is one ending for a particular companion that is not only the worst outcome for them but possibly for the Forgotten Realms as a whole.
When starting a new playthrough of , many may wish to play as a custom character rather than one of the seven Origins available. However, one of these Origins, the Dark Urge not only allows for full physical and class customization, but has their own, pre-made backstory as well. The Dark Urge offers the best of both worlds for one of the more unique playthroughs possible.
A subtle detail opens a rabbit hole of violence, stretching back centuries into the Lands Between's past. As is usually the case with From Software games, 's lore is deliberately mysterious and obtuse. Rarely do characters offer comprehensive explanations directly to the player, and even when they do, they almost always do so with ulterior motives. For the most part, it's up to the player to piece together stories by looking closely at certain details. Recurring trends, out-of-place objects, and item flavor text can reveal a wealth of information about the world of.
Just like the average campaign of, is packed full of side quests for the party to take on. While some connect to the main epic quest to save Faerûn, others can be fun distractions that result in awesome equipment or buffs. But in a game as big as, which side quests are the best ones to watch out for each playthrough?
Both Baldurs Gate 3 and Palworld both have had a lot of success since their release, BG3 even had earned Game of the Year for 2023. Palworld is a indie developed game that allows players to catch Pals, which are almost like catching Pokemon. The game became a big hit after it released just a month ago.
One of the earliest choices to make in involves whether to skip the Nibelheim flashback that makes up the majority of the game's first chapter. The Nibelheim chapter was part of the game's playable demo, alongside a longer section that allowed players to openly explore the Junon region of . But where the Junon half of the demo is separate, and taken out of context, the Nibelheim half effectively grants players early access to the opening hours of the game.
The power armour seen in the upcoming Fallout show is real and was piloted by several actors. However, one of those actors, Aaron Moten, tells me it was "exhausting" to wear, and wasn't incredibly flexible to move around in while filming.
Throughout , the story presents choices that will challenge the party, with many having no obvious right or wrong solutions. One choice in Act 3 is the perfect example of this, with the decision of what to do with Shadowheart's parents having no clear answer. The meeting marks the end of Shadowheart's personal quest, and each choice has its own set of consequences, with those also based on previous choices made regarding the half-elf cleric.
From the 10.2.6 data, we've datamined what appears to be spells from old iterations of Plunderstorm — class spells, vending machines, air drops, and a Shared Drop Vehicle!