Baldur's Gate 3's second act is very different to its first. Fairytale-style exploration quickly gives way to something far darker and less welcoming, but according to lead writer Adam Smith, there's a very good reason for that.
09.08.2023 - 19:11 / gameranx.com
The Underdark is your second major goal in Baldur’s Gate 3. After discovering the location of the Moonrise Towers, you’ll need to reach the other side of the mountains to learn more about your parasitic condition. There are two routes to get to Moonrise Towers — the overland route through the Shadow-Cursed Mountain Pass, or through the Underdark. If you’ve worked with Halsin tried to help the refugees, the Underdark is your only option. Only players that choose to side with the Goblin Camp leaders can use the Mountain Pass.
But finding a way to the Underdark is a challenge in of itself. While exploring the overworld map of Act 1, we’ve found four entrances to the Underdark. All of them are dangerous. You’ll need to delve into secret areas of the world to find the path to the Underdark — and each one involves fighting a major dangerous foe. Entrances are guarded by a Phase Spider Matriach, an evil bog witch, one of the leaders of the Goblin Camp and agents of a secret society. Every entrance is an ordeal, and we’ll explain where to find them all in the full guide below.
More Baldur’s Gate 3 guides:
Beginner Guide | All Origin Companions | Recruit Minthara | Romance Karlach | Infernal Iron Locations | Best Magic Items In Act 1 | Owlbear Companion | Craft Healing Potions | Perfect Pickpocket Guide | Oathbreaker Paladin Subclass | How To Cure Gale | How To Rescue Halsin | Kill The Goblin Camp Leaders | Assassin & Gloomstalker Tips | Defiled Temple Puzzle
There are four paths to the Underdark in Act 1. If you’re on the side of Halsin and help save the Emerald Grove and the Tiefling Refugees, you’ll need to use the Underdark path to reach the Moonstone Towers as part of the main quest.
Dropping down from the Whispering Depths leads directly into the stomping grounds of multiple Minotaur. To your north, you’ll find the wooden elevator behind an illusory wall that leads to the Zhentarim Hideout.
The ladder takes you to the Selunite Outpost in the Underdark, a large fortress that’s currently protected from outside threats. You’ll find a waypoint immediately here.
This path leads to an overgrown mushroom field guarded by a Minotaur. From the wooden stockade, you should be able to prepare an ambush against the giant-sized creature.
The Overgrown Tunnel Underdark portal takes you to a hidden room in the underground full of Sylvan Stones. The secret passage is just southwest of the Selunite Outpost. This is a dangerous area, so be prepared before attempting this path.
Baldur's Gate 3's second act is very different to its first. Fairytale-style exploration quickly gives way to something far darker and less welcoming, but according to lead writer Adam Smith, there's a very good reason for that.
Todd Howard, director and executive producer at Bethesda, has said that he wants The Elder Scrolls 6 to be «the ultimate fantasy-world simulator.»
After a while, existing purely as a host comprised of distilled cosmic horror and existential dread isn’t good enough in Baldur’s Gate 3. It doesn’t matter that you’ve gained messiah-like dominion over vast swathes of the current population – you need more. More power, more tadpoles, and more funky abilities.
Bethesda is known for delivering some truly remarkable RPGs. While known for The Elder Scrolls and Fallout, their next game is actually a brand new IP. Starfield has recently been in so many headlines as we approach its release date. But that hasn’t stopped some fans from wondering what is around the corner after Starfield. We know that Bethesda is bringing out the next The Elder Scrolls video game. However, details about what The Elder Scrolls 6 will bring are being kept secret.
The Elder Scrolls 6 might have been announced a little early, and its director wants it to be the "ultimate fantasy-world simulator."
Devora Wilde, the voice actor behind Baldur's Gate 3's Lae'zel, has responded to players' mean tweets about her character.
There’s an official ending to Baldur’s Gate 3 in Act 2, putting an end to the threat of the Absolute. Getting this hidden ending requires using a specific character and preparing him for one big confrontation. It’s a hilarious little ending — and even if it isn’t the best ending, the credits do roll. If you want to finish the game in 50~ hours instead of 75~ hours, you can do that and earn the ‘Hero of the Forgotten Realms‘ achievement. Learn how to get this completely ridiculous ending below.
For the most part, everyone loves the Baldur's Gate 3 gang. Whether it's Karlach's contagious enthusiasm or Astarion's bad-boy charms, most players can find something they like about their companions. The exception to this rule is Lae'zel, who appears to be the most unpopular party member by far.
I finally jumped into Baldur's Gate 3 yesterday and it's kick-started my desire to play through the campaign with multiple characters. The game feels like it's missing one perspective though - what if I don't want to remove the mind flayer parasite? What if I want it to take over from the get-go and start absolute chaos?
Wield powerful armaments as you take out your foes.
By now, you’ve probably already started (at least once) Baldur’s Gate 3 , but, if you’re like me, you’re still learning new things, new strategies and new tricks. For a CRPG, Larian’s pride and joy is certainly dense and features a ton of options to tailor your experience, so don’t blame yourself for missing small functional tidbits, because, if you haven’t noticed, there is a LOT to play around with. After some experimenting and tinkering, I decided it was only fair to assemble my own small compilation to contribute to your wandering across this small corner of Toril.
The next hotfix for Baldur's Gate 3 hasn't got a release date yet, but fans are already prepared with their wishlists.