Baldur's Gate 3 Patch 3 is set to launch in eight days, and while the devs haven't confirmed the content of the update, there's reason to hope some performance gains might be on the way.
12.09.2023 - 02:45 / gamingbolt.com / Swen Vincke
Baldur’s Gate 3 director Swen Vincke has revealed that, while it is certainly a challenge coming up with ideas for DLC for the game, the studio isn’t completely ruling out the possibility. In an interview on the official Dungeons & Dragons YouTube channel, Vincke states that DLC was “not undoable”, while still being “very hard”.
“Well, you could do different things in [the expansion], so it doesn’t have to be necessarily at the end of the game,” Vincke said, referring to the fact that making an end-game centric expansion for Baldur’s Gate 3 would be too challenging. “There’s different ways that you can do that.”
The interview also has Vincke speak about other aspects of the development of Baldur’s Gate 3, including the fact that developer Larian decided to keep the game’s level capped at 12 because the power players gain after level 12 grows exponentially, and the stakes in the story would have to be adjusted to a wide degree.
Vincke has in the past spoken about the potential challenges with creating an expansion for Baldur’s Gate 3, especially with regards to how the power scaling in the game works. Baldur’s Gate 3 has a level cap of 12, and while that’s plenty of levels for characters to become powerful, Vincke notes that any post-campaign expansion would feature power scaling that is too wild.
Baldur’s Gate 3 is available on PC and PS5, and an Xbox Series X/S version is currently in development. For more details, check out our review for the PC version, as well as the PS5 release.
Baldur's Gate 3 Patch 3 is set to launch in eight days, and while the devs haven't confirmed the content of the update, there's reason to hope some performance gains might be on the way.
The core cast of Baldur's Gate 3 are back together, causing raucous speculation among players.
Larian Studios’ Baldur’s Gate 3 was released last week for PlayStation 5 but made an even bigger splash last month when it exited Steam Early Access for PC. Somewhat belatedly, the developer has released a new animated short, which sees the party going from early access to the city of Baldur’s Gate in the final game.
Baldur's Gate 3 game director Swen Vincke has said that in order to create the game's Dungeons & Dragons experience, it had to account for the chaos of every sort of player.
Baldur's Gate 3 director Swen Vincke hasn't completely ruled out adding even more content to the hugely successful RPG by way of Baldur's Gate 3 DLC.
Larian Studios basically had to be the DM for Baldur's Gate 3's take on Dungeons & Dragons, which means that the developer had to account for all the chaos that normally ensues at the tabletop.
Baldur's Gate 3 is the definition of a universally acclaimed game. Even if there is the odd outlier, the vast majority of reviews both from critics and players are highly positive. And yet, before the review embargo lifted, Larian Studios worried the game would get middling reviews from critics due to bugs.
Baldur's Gate 3 is a pretty flawless experience for the most part, with nary a glitch, bug, or drop in performance over the game's first two acts. However, those who have reached the final third of Baldur's Gate 3 will be aware of the performance issues that occur in Act 3 whenever you visit the titular city of Baldur's Gate. The increased density and population of the environments made even the highest end PCs sweat, and it's the exact same situation on PS5.
Baldur's Gate 3 is now on PS5, and while the processing power of Sony's console is able to handily present most of the game in line with the heartiest PCs out there, it's still no match for the game's notorious Act 3.
Larian Studios' Baldur's Gate 3 became a massive hit following its full launch in early August. With over 5 million downloads, the long-awaited sequel to BioWare's classic Dungeons & Dragons-inspired CRPG has achieved crossover success, putting the sub-genre into the spotlight for its open-ended approach to storytelling and player choice.
Baldur's Gate 3's director, Swen Vincke, has revealed that Larian Studios wanted to include Dispel Magic, but that it would have doubled the size of the game.
Baldur's Gate 3 has only been out of Early Access for around a month, and has been on PlayStation for just a few days, but it looks like developer Larian Studios is already primed and ready to start work on its next game. That might sounds surprising considering the developer is pumping out patches and hotfixes at an alarming rate, but Larian co-founder Swen Vincke has claimed that he's already moving onto something new and that he's "closing the chapter" of his career that was Baldur's Gate 3.