Larian, the developer behind hit role-player Baldur's Gate 3, has said it will likely follow the same early access release model for its unannounced next project.
22.03.2024 - 04:39 / gamerant.com / Swen Vincke / Lauren BeelerBeistad
Swen Vincke, director of Baldur's Gate 3, has spoken out about the mass layoffs that have been hitting the gaming industry, citing corporate greed as the ultimate culprit. Baldur's Gate 3 was one of the most successful releases of last year, and the game's director had some strong words for the industry.
Despite last year being one of the greatest years for gaming in terms of major releases, there was also plenty of upsetting news regarding the state of the overall industry. Mass layoffs have been plaguing the game industry for a long time now, and these layoffs seemingly hit an apex in 2023. Unfortunately, the layoffs haven't slowed down this year, either. It seems like every week there is a new major studio laying off hundreds of employees, and it has become incredibly worrying that these layoffs don't seem to be stopping any time soon. However, the director behind Baldur's Gate 3 recently spoke up in regard to this problem in the industry, and he didn't mince words.
Baldur's Gate 3 director Swen Vincke addressed mass layoffs at the Game Developers Conference, as reported by Eurogamer, stating that greed is the main factor behind letting employees go. Recently, Larian Studios made an announcement encouraging developers laid off by other companies to apply to the studio, and Swen Vincke has continued to mirror Larian's support with his words at the Game Developers Conference.
Swen Vincke had some strong words for companies that resort to laying off significant portions of staff, stating that they ruin things for the entire industry. As Vincke continued his address, he mentioned that corporations seem to only care about quarterly profits instead of the overall project, and that this leads to mistakes that not only cost talented developers their jobs, but also comes at a cost to the companies over time as well, since they end up hiring back new developers anyway. «You can make reserves. Just slow down a bit. Slow down on the greed. Be resilient, take care of the people, don't lose the institutional knowledge that's been built up in the people you lose every single time, so you have to go through the same cycle over and over and over. It really pisses me off,» Vincke said. The director's words and feelings were made very clear during his speech, and it shows where Larian Studios stands on the subject. As Larian Studios looks towards the future, it seems to care about retaining its staff for these projects in order to be efficient.
You can make reserves. Just slow down a bit. Slow down on the greed. Be resilient, take care of the people, don't lose the institutional knowledge that's been built up in the people you lose every single time, so you have to go through the same cycle over and over and over. It
Larian, the developer behind hit role-player Baldur's Gate 3, has said it will likely follow the same early access release model for its unannounced next project.
Baldur’s Gate 3 gets exceptional praise, winning multiple awards last year and selling “way over” 10 million copies (potentially even 15 million). However, it was also a calculated risk for Larian Studios, which grew exponentially over the years to accommodate the massive project. What would it have done if the RPG wasn’t a success?
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Larian Studios releases hotfix 23 for Baldur's Gate 3, which aims to continue improving the player's experience by addressing various bugs, crashes, and other oddities. It's been a bitter-sweet week for fans of the massively popular RPG, as Larian Studios boss Swen Vincke confirmed that Baldur's Gate 3 isn't getting any expansions, DLC, or even a sequel. The studio instead intends to move on to new projects, with many speculating that the popular Divinity series could be Larian's focus going forward.
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Larian is moving away from Dungeons & Dragons and Baldur's Gate for its next project, but CEO Swen Vincke says the studio had made a start on Baldur's Gate 3 DLC and was even thinking about a proper sequel before the final decision was made.
Baldur's Gate 3 boss Swen Vincke has revealed a number of ideas cut from the game during its development — including the ability to recruit a major antagonist as a companion character.
Baldur's Gate 3 Act 2 spoilers ahead.
After the surprising announcement that Larian Studios would be moving on from the Baldur's Gate franchise, studio CEO Swen Vincke stated that the new direction was not the decision of Wizards of the Coast. Although Wizards of the Coast holds the licensing for Baldur's Gate 3, Vincke has been quick to dispel rumors that the Hasbro-owned company is the reason why the studio is moving on from the IP.
Baldur's Gate 3 players have gotten really silly with mods since the game came out, including creating a number of mods that allow otherwise unplayable characters to join the party. But according to Larian Studios head Swen Vincke, a number of those characters may have been considered for inclusion as companions early in development, including one particular villain.
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