The Baldur's Gate 3 team has expressed a feeling of "closure" after the juggernaut game completed its victory lap.
08.04.2024 - 10:11 / eurogamer.net / Swen Vincke / Michael Douse
Larian, the developer behind hit role-player Baldur's Gate 3, has said it will likely follow the same early access release model for its unannounced next project.
In an interview with GameFile, Larian's director of publishing Michael Douse said early access was «the only way to do it now» to ensure the project grows alongside and in response to player feedback.
«This is the only way to do it now, especially if you consider the fact that the whole point of this stuff is to create social resonance, to create a situation where you have a constant dialogue with the players,» Douse said.
To see this content please enable targeting cookies. Manage cookie settings Newscast: If Larian's not making Baldur's Gate 4, which developer might?Watch on YouTube«Our next — whatever the next thing will be — will also probably be in early access,» he continued. «That way you remove a lot of the prediction, too. When you release a game in AAA, whatever method, [if] you don't have early access, you're taking a huge bet on the fact that this is good and people like it. In early access, you find out very quickly. It helps you steer the massive ship.»
But launching in early access isn't without its risks, Douse continued — and isn't for everyone.
«It's scary,» he said. «It turns your company sort of into a live service company, because you've got to feed that machine. But we were very open about not doing that. [We said:] 'We're not going to add story. Don't expect that. We didn't really add content. We added some, but we really slowed down. Setting expectations is really key. It's just going to be this one sort of fractal loop that's going to sort of adapt.
»If you don't know how to do early access, I wouldn't do early access, but if you are interested in creating a really strong core gameplay loop and then building around that, to foster a strong community, that's a really good way to do it. It's probably the best way to do it."
Baldur's Gate 3 launched in early access back in October 2020, with the first of the game's three acts included. It's full launch did not arrive until August 2023 on PC, with console versions following in the months after.
Larian still has plans to tweak Baldur's Gate 3 further, but won't release any major expansion and isn't working on a Baldur's Gate 4.
What's next from Larian will offer a different «tone, style, way of doing it», company founder Swen Vincke told Eurogamer last month, but won't «dwarf» Baldur's Gate 3 in size.
The Baldur's Gate 3 team has expressed a feeling of "closure" after the juggernaut game completed its victory lap.
The developer behind the popular, award-winning and slightly bawdy Baldur's Gate 3 confirmed that it won't be doing Baldur's Gate 4 — but it does have other irons in the fire.
With the world of Dungeons & Dragons now officially behind it, Baldur's Gate 3 developer Larian Studios has confirmed it currently has two new projects in development, both based on its own IPs, which studio founder Swen Vincke has described as «our best work ever.»
Hot off the heels of its BAFTA wins, developer Larian has given a little tease for Baldur's Gate 3's upcoming «improved» evil endings.
Baldur's Gate 3 players who have modded their games are seeing references to a popular NPC character that suggests they were once set for full-on companion status.
Baldur's Gate 3 had a very successful night at the BAFTA Game Awards, taking home not just the Best Game award, but also accolades for the best music, narrative, and even players' choice. Speaking about the players' choice win, the CRPG's publishing director, Michael Douse, says it's "a testimony to the fact that a developer is not a dispensable asset."
Baldur's Gate 3 has completed its own Grand Slam of Game of the Year Awards with last night's win at the BAFTA ceremony, following its previous triumphs at The Game Awards, Golden Joystick, New York Game Awards, DICE Awards, NAVGTR Awards, Steam, GDC Awards, and our own Awards.
Larian Studios has enjoyed widespread success with both Divinity: Original Sin games and, of course, Baldur’s Gate 3, and it’s no coincidence that all three had lengthy and successful early access periods. And though there isn’t much clarity yet on what the studio’s next game will end up being (other than the fact that it won’t be related to Baldur’s Gate or Dungeons and Dragons), it’s also likely to release as an early access title before getting its global launch.
Baldur’s Gate 3 gets exceptional praise, winning multiple awards last year and selling “way over” 10 million copies (potentially even 15 million). However, it was also a calculated risk for Larian Studios, which grew exponentially over the years to accommodate the massive project. What would it have done if the RPG wasn’t a success?
Swen Vincke, head of Baldur's Gate 3 developer Larian Studios, is dreaming about a "very big RPG that will dwarf them all," but he wants to make sure there are a few things you know about it.
Larian Studios releases hotfix 23 for Baldur's Gate 3, which aims to continue improving the player's experience by addressing various bugs, crashes, and other oddities. It's been a bitter-sweet week for fans of the massively popular RPG, as Larian Studios boss Swen Vincke confirmed that Baldur's Gate 3 isn't getting any expansions, DLC, or even a sequel. The studio instead intends to move on to new projects, with many speculating that the popular Divinity series could be Larian's focus going forward.
The party composition in was almost even more chaotic before Larian Studios opted to keep a major Act 2 evildoer away from any kind of redemption. Throughout players' adventures through the Forgotten Realms, Tav can recruit an assortment of colorful companions to their side, each one bringing their own unique backstory and baggage that must be carefully handled. While the recruitable allies are all beloved in their own right, one villainous member may have been just a stretch too far.