Avatar: Frontiers of Pandora - The First Preview
30.10.2023 - 16:11
/ ign.com
/ James Cameron
Since its gameplay reveal earlier this year, it’s been hard to shake the idea that Avatar: Frontiers of Pandora is essentially a Far Cry game with a sci-fi setting. That’s not an incorrect assumption for several reasons; this is a wilderness-set first-person game with plants to harvest, animals to hunt, outposts to assault, and items to be crafted. But during a recent two-hour hands-on I discovered that Frontiers of Pandora has a more interesting set of ideas built atop that Far Cry skeleton. I certainly never expected to put the controller down and be thinking more about Mirror’s Edge and Horizon: Zero Dawn than I was about the classic Ubisoft formula.
If you’ve watched either of James Cameron’s box office-busting Avatar films, you’ll know the world of Pandora is a vast, knotted rainforest of towering trees, floating mountains, and bizarre plant life. The blue-skinned, cat-like Na’vi who call the planet home can gracefully navigate that jungle at speed, sprinting along branches and leaping between boughs. That’s exactly what you do in Frontiers of Pandora. Developer Massive Entertainment has effectively made a jungle parkour system that feels like a cousin of the freerunning in Mirror’s Edge.
It begins with your Na’vi protagonist’s strong leap which boosts you up into and between tree branches. Handholds that are beyond your grasp can often be reached via trailing vines that lift you up like organic elevators. The ground is carpeted by helpful flora, such as bounce pad-like orange fungi and plants that emit a speed-enhancing blue mist. It wasn’t long until I began to recognise running routes through the rainforest – pathways of blue haze that led to vines, which linked to branch networks. Beyond those developer-plotted routes, a vast amount of what I saw was climbable, allowing for all manner of freeform approaches to your destination. And, despite lacking the ‘stickiness’ of Assassin’s Creed’s freerunning, I was able to get anywhere I wanted quickly without any frustrating falls. It’s genuinely impressive.
The demo’s best example of this jungle parkour came in the quest ‘Take Flight’, which directly led to Frontiers of Pandora’s recreation of another Avatar staple; flying atop a pterodactyl-like Ikran. Before I could bond with one of these leathery-winged creatures I had to chase it up a mountain that formed a running challenge. The ascent chained together all the movement techniques I’d learned so far and interspersed stretches of climbing with light puzzles, such as having to find and touch a number of flowers to open a doorway. At the summit I was given my reward: an Ikran to call my own (You can name it a variety of traditional Na’vi names, but I opted for the more comedically mundane ‘Carol’.)
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