Armored Core 6: Fires of Rubicon – Investigate BAWS Arsenal No. 2 Walkthrough | Mission 10 Guide
28.08.2023 - 23:01
/ gameranx.com
After all the work that you’ve done for the corporations on Rubicon so far, it comes as quite a shock when the Rubicon Liberation Front reaches out to you and Handler Walter at the start of Mission 10: Investigate BAWS Arsenal No. 2. This is a mission is unlocked after completing Mission 8: Operation Wallclimber and is unlocked alongside Mission 9: Retrieve Combat Logs. This level takes a bit of a different tone compared to the past outings. This guide will provide a walkthrough of Mission 10: Investigate BAWS Arsenal No. 2 for Armored Core 6: Fires of Rubicon.
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More Armored Core 6: Fires of Rubicon Guides:
Armored Core 6: Fires of Rubicon – Full Achievement and Trophy List | Armored Core 6: Fires of Rubicon – How to Change Weapons, Colors, and More | AC Customization Explained | Armored Core 6: Fires of Rubicon – Illegal Entry Walkthrough | Mission 1 Guide | Armored Core 6: Fires of Rubicon – How to Defeat the HC Helicopter Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Strider Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Juggernaut Boss Fight
With Armored Core 6: Fires of Rubicon having AC builds and the way the player customizes their mechs being such an integral part of its gameplay, players should make sure that they are going into each mission with the weapons, armor, and parts needed to succeed. Mission 10 doesn’t have any enemies that are too difficult, but they do have some pretty quick attacks at both range and up close, especially the final enemy of the level. A light or medium build for your AC is likely the most optimal. As for weapons, these enemies are weak to explosive so having a bazooka or missile launcher of any kind could be useful. The final enemy has a shield as well, so using weapons like the HI-32: BU-TT/A Pulse Blade, Vvc-770LB Laser Blade, and HI-16: GU-Q1 Pulse Gun could be very useful.
RLF tasks you to investigate BAWS Arsenal No. 2, an MT weapon factory that has quickly gone quiet. It’s your job to go see what happened. Upon entering the mission, you will need to boost down towards the facility and scale the wall to enter the factory. Keep heading towards the 180° and keep going down into the base. While it appears there are no enemies here, you will suddenly be ambushed by an unknown machine that is invisible. His enemy will attempt to snipe you with a Laser Rifle. This is going to be the only way to track their position so keep an eye out for where this beam comes from and follow it. Once you get close or use your Scanner, the enemy will be revealed. Get in close and take it out. It has low health and is easily
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