Armored Core 6 Could Give Newer FromSoftware Fans Whiplash | Push Square
28.07.2023 - 09:37
/ pushsquare.com
After gaining absurd popularity in the hardcore space with its Dark Souls series and then capitalising on that with Elden Ring sales up the wazoo, FromSoftware had the Monty Python's Flying Circus thought process: «And now for something completely different.» With five mainline instalments under its belt, the Armored Core franchise is quite familiar territory for the Japanese developer. However, for anyone who hadn't heard of the team before PS3's Demon's Souls, they might be wondering why swords are being swapped for Transformers. Armored Core VI: Fires of Rubicon will probably please longtime FromSoftware backers, and there's a good chance newcomers will enjoy it too.
Should you fall into the latter category, though, it is absolutely essential your expectations are set correctly: this is not FromSoftware applying its Dark Souls formula to the Armored Core series — far from it. Fires of Rubicon is an Armored Core game through and through, and that means some of the more mindblowing aspects and features of a Bloodborne aren't a focus. Since Fires of Rubicon excels in other areas, that's alright. However, you may experience a bit of whiplash if you spot the FromSoftware logo on the box and assume it's Dark Souls with mechs.
We were given the chance to play the PS5, PS4 game's opening chapter at a recent Bandai Namco preview event, which totalled roughly three hours of play. Fires of Rubicon remains true to the mission-based structure of past iterations, but in an industry where bigger is generally meant to mean better, FromSoftware has done the opposite. The comparison we think comes closest is Metal Gear Solid V: The Phantom Pain. Instead of structuring the experience around lengthy missions with multiple objectives, much of the game feels like a long series of side quests.
If you remember the Side Ops from Venom Snake's excursions across Afghanistan, then Fires of Rubicon appears to operate similarly. There are sequences billed as main missions with cutscenes and boss fights, but in between them are levels with single tasks that are over in a few minutes. You'll need to complete many of these before reaching the next story beat — they're not optional. The title has you select a level from the menu, you finish it within five minutes, and then you're back at base with more money to spend on your mech. This is the loop we spent the vast majority of our hands on time doing, and they're all very basic tasks: destroy the military installations, clean up the area of enemies.
While we knew previous instalments were structured around missions rather than an open world, their briefness and simplicity caught us off guard. This is what Armored Core novices must accept if they're to invest $59.99 next month: you