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04.12.2023 - 17:11 / screenrant.com
Season 5 of has made some major additions to the game, and a new mid-season update is bringing one of the most interesting ones with the introduction of Firefight: King of the Hill. This co-op PvE mode finally adds a classic horde experience to , serving as the latest in a long series of features that have helped improve a game that felt fun but flimsy at launch. Online shooters often feel like they stray from their core strong points over time, so it's particularly refreshing to see one hone and expand its appealing qualities.
Firefight only ever appeared in and, but those two showings were enough for the game mode to earn a post-launch port into and a perennial spot on the list of common requests for subsequent entries. The core concept is simple, based on tossing players onto campaign maps to fight hordes of enemies, but it's effective in a way that many PvE alternatives aren't. Firefight: King of the Hill maintains the basic principle while orienting it around a king of the hill function, forcing localized and especially deadly frays.
A preview gameplay session of 's Firefight: King of the Hill demoed two different maps and difficulties for the mode, providing a decent sense of how it looks and feels in practice. The king of the hill mechanic should feel immediately familiar to anyone who's played the PvP version in , giving a team of four players a meter to fill up while occupying an area and awarding a point to the side that manages it first. The first «hill» of a round is set to a consistent location in Firefight, while the subsequent rotation comes in random order.
There's nothing fundamentally new about the ingredients of Firefight: King of the Hill, but it makes for an appealing cocktail. 's single-player pedigree has long been elevated by enemies that are actually interesting to gun down, which legitimizes the fun of throwing grunts at a tightly bounded area and forcing players to cope. As far as self-defense goes, the standard-issue MA40 AR is accompanied by Season 5's new Bandit Evo, with various pickup locations for alternative firepower located around the maps.
Running off to get a sniper rifle or a SPNKR is one of several interesting risk/reward elements in Firefight: King of the Hill, with the most central being the ability to revive fallen comrades. In the middle of an enemy push or a boss, this frequently leads to nail-biting situations and makes successful revives feel exhilarating. The system shines on Heroic difficulty, which cranks up the respawn time and generates the engaging capacity to ride the narrow line between party wipes and successful rounds. Both Normal and Heroic feel as well-balanced as a couple of rounds can reveal, with either likely being a viable option for the
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Halo Infinite’s December mid-season update is now live and it’s got fans excited for the return of the classic Firefight PvE mode, though it’s back with some changes.
Nearly two years later to the day (Halo Infinite launched on December 8, 2021), the first-person shooter game can finally be considered feature complete thanks to the release of the Firefight PvE mode.
Firefight is being added to Halo Infinite as part of the December update.
Over two years since its multiplayer launch, Firefight is finally available in 343 Industries’Halo Infinite. Launching on December 5th with the latest update, Firefight: King of the Hill sees four players teaming together to survive against waves of the Banished. Check out the trailer below.