The king is dead, long live the king: After the announcement of the show’s second spin-off The Boys: Mexico, a fierce debate has erupted among The Boys fanbase: is it becoming everything it's parodied?
10.11.2023 - 13:48 / pcgamer.com
Modern Warfare 3 hasn't had the smoothest of entries. This latest entry has caught some major flak for being a 'glorified expansion' in the eyes of some fans, thanks to some confused initial messaging, carrying your guns over, and its speedy—some suggest rushed—development cycle. Now that it's out, the campaign's been panned for both its short length and an overreliance on «open combat» missions.
As Bloomberg reports, some of that same doubt came from inside the house during development, citing «more than a dozen current and former Call of Duty Developers» who reportedly felt that the plan was unclear. Some say they were directly told it was an expansion—«a smaller-scale Modern Warfare spinoff set in Mexico,» according to the site—until a pivot later in development to a full-priced release.
The Bloomberg report goes on to say that: «Some staff at Sledgehammer, who had to work nights and weekends to finish the game, said they felt betrayed by the company because they were promised they wouldn’t have to go through another shortened timeline after the release of their previous game, Call of Duty: Vanguard, which was made under a similarly constrained development cycle.»
Sledgehammer Games, however, wants you to know it's «worked hard to deliver on this vision which has been years in the making,» as written in a statement on Twitter yesterday. I don't doubt the «worked hard» part—but most games are «years in the making». In truth, Modern Warfare 3's development cycle was uncommonly short, as the Bloomberg report states, «The reboot ate into the schedule and forced the developers to complete the new campaign in roughly 16 months—the shortest development time for a new Call of Duty game in years.»
Funnily enough there's a bit of an echo here: Sledgehammer began working on the Call of Duty series with an unrealised side project, before Infinity Ward's co-founders left the studio in 2009. Sledgehammer was drafted in to co-develop the 'original' Modern Warfare 3 (2011) on a shortened 20-month timeframe. Perhaps those who do not learn from history are doomed to repeat it.
There's also this sentence: «And that’s what we’ve delivered—the first true sequel in franchise history.» I assume that's speaking to your persistent armoury between Modern Warfare 2 and 3, which is neat, sure, but it's not a metric for whether a game is a sequel or not. Star Wars Jedi: Survivor doesn't stop being a sequel to Fallen Order just because I lost all my ponchos.
Rushed games exist thanks to the powers that be rather than the teams that make them: but the idea that MW3 wasn't rushed at all, that this whole thing's been planned all along, that Sledgehammer has been «laser-focused on creating the next groundbreaking Call of Duty game»
The king is dead, long live the king: After the announcement of the show’s second spin-off The Boys: Mexico, a fierce debate has erupted among The Boys fanbase: is it becoming everything it's parodied?
Zombies in Modern Warfare 3 is full of crazy beings that can make life hard in every way. Such as Megabomb, these bosses act like end goal, or something to work towards. On top of that, most will be hard and take a lot of time to beat. However, it seems like that statement is kind of untrue as some players have challenged that.
Infinity Ward has opened a studio in Austin, Texas.
SpaceX launched its mega rocket Starship but lost both the booster and the spacecraft in a pair of explosions minutes into Saturday's test flight.
Ranked play is coming to Call of Duty: Modern Warfare 3, allowing players to grind their way through the ranks to earn rewards and bragging rights. So, players will be wondering: When ranked played is coming to Modern Warfare 3? We’ve got the answer for you.
A fan-made map would make the perfect setting for a hypothetical , even if it leaves out iconic locations from the two previous games. Of course, no one knows anything about at this point in time, but it is believed to be in development at Rockstar. Whatever it turns out to be, it'll have to differ significantly from the previous two games. Since and have basically taken the van der Linde-Morgan-Marston saga as far as it'll go, will have to go elsewhere for inspiration.
SpaceX's ambitious project Starship may not have fared well in its first test flight, but there is reason for hope, as the rocket has received clearance from the US Federal Aviation Administration (FAA). The directive was given yesterday, November 15, and Elon Musk's SpaceX will now conduct its 2nd test launch to see whether the issues from the first test flight have been resolved or not. According to the company, it has scheduled the launch tomorrow, November 17, in a small two-hour window.
A hefty new Call of Duty: Modern Warfare III patch is here, bringing with it major fixes to stability and map balance while adding in DLSS 3 support for PC players with RTX 40 GPUs. But not all of the updates were able to make the cut, forcing Sledgehammer to push them to the next patch.
Sledgehammer Games' studio head, Aaron Halon, has refuted recent reports that Modern Warfare 3 had a rushed development and that the team was forced to make it instead of Advanced Warfare 2.
Clockmaker developer Belka Games is teaming up with environmental campaigner dots.eco to launch a Save the Turtles event this November.
Call of Duty: Modern Warfare III is finally out for everyone and while many are excited about its take on first-person shooter multiplayer gameplay, especially in that it includes every map from 2009's Call of Duty: Modern Warfare 2, the campaign so far has not been well-received by critics and fans. A new Bloomberg report sheds some light on the harsh conditions and quick turnaround developer Sledgehammer Games worked with to get the latest Call of Duty out the door, which might explain the campaign's mishaps.
The response to Call of Duty: Modern Warfare 3, particularly the campaign since early access began, has been less than stellar. Many have panned it for the lazy mission design, repetitive Open Combat missions, short run-time and throwaway plot. It should come as no surprise that development was rushed.