The Glory Society has announced the cancellation of Night in the Woods spiritual successor Revenant Hill.
30.10.2023 - 11:57 / gameranx.com
Complete your Alan Wake 2 treasure hunt with the Cult Stash locations in Bright Falls. The Bright Falls area only becomes fully available to explore in Chapter 5 of Saga’s story. At that point, you’ll be free to run around the Bunker Woods region to the west of Downtown. This whole area is a complicated series of walkways guarded by Taken monsters. You’ll need to be prepared before exploring thoroughly — and if you just want to reach each Cult Stash, here are the locations you’ll want to check first.
Finding the Cult Stashes isn’t nearly as annoying as solving them. We’ll also detail the full solutions for each Cult Stash.
More Alan Wake 2 guides:
Sawed-Off Shotgun Location | Crossbow Location | Rifle Location | Pump-Action Shotgun Location | Cauldron Lake Cult Stashes | Watery Cult Stashes | Cauldron Lake Lunchboxes | Watery Lunchboxes | Cauldron Lake Nursery Rhymes | Watery Nursery Rhymes | Bright Falls Nursery Rhymes | Final Nursery Rhyme | Dark Place & Subway Words of Power
Stash #1: Found out front of the Elderwood Palace Lodge. Look to the left of the front door. This stash and others are only available during Return 4 of Saga’s story. This is another ‘Simon Sez’ puzzle. Copy the lights or press [Restart] to try again.
Stash #2: In Bunker Woods, northwest of the Break Room Shack. Up the path, look behind the big rocks along the northern edge of the map to find this stash. This is another ‘Simon Sez’ puzzle. Complete it to unlock the stash.
Stash #3: Follow the path toward the Ranger Cabin to locate a Stash in the back of an abandoned pickup truck. This is another math puzzle. Here’s the number we came up with.
Stash #4: South of the Wellness Center. From the main path, take a left on the dirt to find an optional road. This area and the rest of the stashes are only available after completing the Valhalla Nursing Home Overlap.
Stash #5: To the east of the southwest Bunker Woods Break Room shack. In the forest clearing area. Follow the yellow neon lights to find the three symbols. The three symbols for the code are:
Stash #6: Located in south Bunker Woods, to the northwest of the Ranger Station. Look on the tall rocky hill above the station. The key is located on the ground on the north side of the Ranger Station, next to the stone chimney.
Stash #7: At the Downtown docks. Once you return to Bright Falls after completing the Valhalla Nursing Home, you’ll be able to open the locked gate. Use the Boltcutters to enter the shack and find this stash. Like a previous stash, there’s a picture showing a clue to the combination for the lock.
Stash #8: In Bright Falls is located in the locked lot between the Sheriff’s Station and the Oh Deer Diner. Use the Boltcutters to get inside. The note includes
The Glory Society has announced the cancellation of Night in the Woods spiritual successor Revenant Hill.
Alan Wake 2 is not only a great horror game; it also looks pretty. While it’s not always about what something looks like, a recent video really hammers home just how far graphics and graphical technology have come over the years.
Cult Stashes are sources of loot in , but these locations are locked until you complete simple puzzles with different solutions. Scattered across three different regions, each Stash has unique rewards that range from basic items to special upgrades and weapons. A final key given from the last Cult storage space lets you access an area on one map you could not reach normally throughout the story.
The Manuscript Pages in Alan Wake 2 allow you to look deeper into the larger story happening in the game. These pages are scattered throughout the narrative, but some are well-hidden and hard to find in Watery.
Alan Wake 2 is a tale about the outrageous horror story Alan is writing, and much of it comes to life in Bright Falls because of the Dark Place. There are Manuscript Pages that you can find that detail significant parts of the story, and several appear in Bright Falls.
Joining the rank and file of its horror game peers, you’ll find a bunch of locked safes (normally Cult Stashes, but the odd other locked thing needs to be opened, too) to crack in Alan Wake 2.
Released in Fall 2023, Remedy Entertainment and Epic Games Publishing's phenomenal survival horror game is a horror tour de force. Like many games, features a number of collectible items as well as trophies for satisfying certain criteria. While many of the game's achievements cannot be missed, or can at least be completed at the player's leisure, a number are time-sensitive and can all too easily be overlooked or neglected.
The Cult Stashes you find in Alan Wake 2 can be extremely helpful in keeping your supplies high throughout the course of your playthrough. There are several you can find while exploring Bright Falls.
Remedy Entertainment has released a first update for hit survival horror sequel Alan Wake 2 and assured fans it's looking into the audio issues affecting Xbox users.
Become a true Alex Casey superfan in Alan Wake 2. Here’s where to find the last Lunchboxes in Bright Falls, the third major map Saga will need to explore in her campaign. This expansive area includes the Downtown, Bunker Woods and Valhalla Nursing Home area. You’ll also acquire the Boltcutters during Saga’s chapter — finally allowing you to access locked areas in all three maps. The woods are also one of the most dangerous locations for randomly spawning Taken. You might need these locations to get the last collectibles in your collection.
Alan Wake 2 launched last week to largely stellar reviews (with our own Alan Wake 2 review giving it top marks) as well as a not-insignificant number of reports from players experiencing technical issues on both PC and console. Today, we have fresh patch notes from Remedy Entertainment promising bug fixes as well as visual and UI improvements on PS5, Xbox Series X/S, and PC.
Cult Stashes are small, locked containers in Alan Wake 2. These were left by the Cult of the Tree, and you can find several of them in Watery, aiding you in your journey to defeat Mr. Scratch.