"A Triumphant Homage" - Assassin's Creed Mirage Review
04.10.2023 - 11:11
/ screenrant.com
/ Basim Ibn-Ishaq
is a triumphant homage to its earliest predecessors, but it still suffers from issues endemic to the series. The stealth action game from Ubisoft Bordeaux is singularly engaging and refreshing in its constricted scope; still, tiresome trends from the series at large return, making key components of its story vapid distractions from its true strengths. While is clearly built upon the back of 2020's, that foundation has been morphed into an experience heavily reminiscent of the original from 2007. is a more than worthwhile entry to the long-running saga in its own right, but it also shows that the original vision of the series still has immense potential.
takes place in 9th century Baghdad, under the rule of the Abbasid Caliphate. An 11-year prequel to, tells the backstory of its progenitor’s Basim Ibn Ishaq, a street thief who is taken in by the Hidden Ones, a precursor organization to the Assassin Brotherhood. Playing is not necessary to enjoying, however; the latter’s narrative revolves entirely around Basim’s induction to the Hidden Ones, and his uncovering of the extent to which the Order of the Ancients (precursor to the Templar Order) is controlling Baghdad society. fires on all cylinders when it immerses itself in the city, its culture, and its history, but an inability to recapture ’s original mystique leaves its macro narrative at times confounding.
My personal experience with is likely not unique. The original was something of a revelation in both gameplay and story. Scaling walls, leaping off buildings, and escaping from guards in the 12th century Holy Land felt like a proof-of-concept for something greater, and the story – both Altaïr’s and Desmond’s – was tantalizingly mysterious. When came out, I was obsessed; I got every achievement, even the one for hunting down all those feathers. I still hold the Ezio trilogy in rather high esteem, but the veneer started to peel when Desmond’s story came to a baffling conclusion in .
was incredibly fun, and I even have a soft spot for despite its disastrous launch. By the time sought to reinvent the mainline series, I wholly welcomed the change, but that excitement was short-lived. Both and were far too large and repetitive for my tastes, and the Assassin versus Templar story I had once been enthralled by seemed so distant. The new trilogy are perfectly serviceable, low-stakes RPGs, and are even impressive in their sheer scale, but I began to count myself among increasingly frustrated fans who longed for the series to return to its roots. Attempting just so with has been the messaging out of Ubisoft Bordeaux from the outset.
Related: «What [Players] Loved First» — Simon Arseneault On Assassin's Creed Mirage
Seemingly first intended to be an