Sometimes, going down a lore rabbit hole can only make things more confusing. That's the case for one late-game encounter that V may or may not experience, depending on their decision in a much earlier mission. Random attacks by heavily-armed gonks aren't unheard of in ; the mystery usually relates to where they came from. They'll usually have some sort of Datashard on them, which may reveal who they are and who they're working for, or at least confirm whether they were hired to take out V specifically.
Even so, and especially since 's introduction of Dogtown,lore goes deep. Sometimes, simply reading one Datashard isn't enough to understand a character; they may be further expanded in a series of documents, a paper trail that expands the entire game. This goes for minor characters as much as it does major ones. However, with a little understanding of how the corporate world works, and a lot of persistence in collecting loose documents, it's possible to infer even the most obscure characters' motivations.
In, Linda Sherman, Gabe Fuller, and Miriam Levy are a trio of mercs with a tenuous connection to Biotechnica. They make for a pretty tough fight, so it's immediately clear that these aren't the average thugs. Whether they appear in the game at all depends entirely on V's decision during the much earlier mission "."
" " only becomes available late in, after the player chooses either to side with Reed or Songbird in 's DLC.
This job is part of the DLC. It's a relatively simple mission with an easy choice at the end. Mr. Hands puts V in touch with Nele Springer, a member of the Crimson Harvest terrorist faction who wants out. She tells them of an impending attack: Crimson Harvest has a net-nuke pointed at Biotechnica's headquarters, and she asks them to stop it before it goes off. After V deactivates the bomb, Nele comes to pick them up. But there's a problem — a pair of Biotechnica agents are hanging out in her backseat.
The corpos explain that they hold Nele responsible for the deaths of 32 civilians in a previous bombing operation. V can either decide to turn Nele into the Biotechnica agents, or fight them and give her the opportunity to escape. If they let Nele go, they won't hear anything from her for a few in-game days. Then, they'll suddenly get a message from Nele asking them to meet her in a shipping container. This starts a second, even simpler quest: "."
Besides unlocking a whole follow-up mission, freeing Nele also has a greater reward: V takes home €$7,000 for letting her go, compared to just €$4,000 for turning her in.
Now, the quest's flavor text already warns that there's something fishy about this arrangement. In case that's not enough, the "" popup appears as soon as V approaches
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has finally managed to redeem itself by landing one of the most coveted titles in the video game industry. It's no secret that when CD Projekt Red's ambitious open-world RPG first launched in 2020 it was an unmitigated disaster defined by its broken state that was riddled with bugs, glitches, and incomplete content. Yet over the last three and a half years, the developer has been dedicated to salvaging the game, releasing plenty of post-launch updates that not only fixed many issues but fundamentally improved several problematic gameplay mechanics.
While may be seen as the best iteration of a dystopian future slowly crumbling under the weight of technological development, one fan's creation should remind players that another game used to hold that title. Decades before CD Projekt Red released the 2020 open-world RPG, developer Ion Storm introduced the world to, a franchise that shares much of its DNA with. While the series has been on an indefinite hiatus, one of the games' more iconic characters has managed to jump across universes and arrive in Night City.
Although can finally be called a complete package with the release of (and the major patches that came with it), there's still one last feature that the game could use before developer CD Projekt Red fully moves on from it. Initially released in 2020, 's disastrous launch has (after multiple major patches) given way to a generally positive reputation, with the release of and patch 2.0 being major turning points.
players tired of their creations wasting their time playing video games like Blicblock and Incredible Sports are in luck because anew mod allows them to experience some excellent real-world titles. Given how flexible and reactive ' systems are, it stands to reason that users could have their Sims spend time sitting at the computer and grinding out levels in their favorite video game. While there are certainly more beneficial hobbies, it's a fun bit of meta-textual design to have characters in the game playing a video themselves.
As with many RPGs, 's story is enhanced by the characters players can interact with, and the relationships that can be built, with players' choices even leading to in-game romances. In the case of, there were four main romanceable options, with a male V able to seduce Panam Palmer, a Nomad from the Aldecado family, and Johnny Silverhand's former bandmate, Kerry Eurodyne, and a female V able to date the hacker Judy Alvarez, and former NCPD detective River Ward.
Arguably Cyberpunk 2077's most famous date scene - the underwater scuba dive with tech wizard Judy Alvarez - was made with smoke and mirrors, according to one lead developer.
When creating Cyberpunk 2077's vast open world of Night City, it turns out that developer CD Projekt Red was faced with a "significant challenge" when it came to "adjusting to the scale and characteristics of American settings," simply because most of the team is European.
Night City is a truly dangerous place, and recently released statistics have revealed some of the most dangerous encounters in Cyberpunk 2077: Phantom Liberty. The base Cyberpunk 2077 took players to Night City, a gritty futuristic dystopia where crime and corruption rule on every corner. As Cyberpunk 2077 protagonist V, players struggle to survive in this rough environment while making a name for themselves among the legends of Night City — even with dangerous enemies like the infamous Adam Smasher gunning for them at every turn.
Cyberpunk 2077 has a bunch of things that are trying to turn you into giblets, and CD Projekt Red added even more in Phantom Liberty. Over the past seven months, developer CD Projekt Red has been tracking exactly which enemies have been dishing out the most hurt to players through the course of the expansion, posting the top three killers to the Cyberpunk 2077 Twitter account.
Cyberpunk 2077 is among the most visually impressive open-world games ever released, and the hard work of modders is making the visuals of the game developed by CD Projekt Red even more impressive. So much so that the game can be almost indistinguishable from reality.