8 Best Weapon Mods In Starfield
01.10.2023 - 13:53
/ screenrant.com
/ Best
Weapon mods are a great way to customize gear in . These can improve damage, higher accuracy, faster reloading, or other secondary effects. Mods belong to specific categories, like magazines, barrels, or grips, and cannot be doubled up.
Each weapon can fit several mods based on its rarity. Legendary-grade rarity guns can have up to eight mods, and many of them come with some pre-installed. Other ones can be purchased, found through quests, or even crafted at a workbench.
More Starfield: 7 Most Powerful Weapons To Get First
The Shock Charge Band is a muzzle that adds an energy burst to certain weapons. To craft it you will need to fully master Muzzle Mods to level three. Then, you’ll need the following materials: four Titanium, two Adhesive, one Polymer, and two Ytterbium. Most of these can be bought in shops or found by exploring many different planets.
The Shock Charge Band can be added to any Mag-type weapon. This includes rifles like the Magshear and Magsniper. This does make it a more limited mod, but still powerful. The mod itself adds damage over time pulses that will continue to hurt enemies for a few seconds.
The Hornet Nest is a magazine that can turn shotguns and heavy weapons into deadly explosive cannons. This time, you will need to level up the Science tree with Magazine and Battery Mods 3. The required materials include three Lead, three Adhesive, and three Tetraflourdies.
Many of 's Legendary shotguns already have custom magazine mods, and in some cases, they cannot be removed. This usually means the Hornet Nest is more suited for lower-end rarity guns, even ones that are Epic or Rare quality. Still, with the high explosive fury, the mod can be extremely powerful even with these custom-made weapons.
Tesla Pylons is another possible magazine, this time mostly used with heavy weapons exclusively. To craft them yourself, you will once again need Magazine and Battery Mods 3. For such crafting the materials are two Zero Wire, two Adhesive, and one Tau Grade Rheostats. That third material is sometimes sold in stores, but is more reliably crafted by you at a workbench. For that, you would need a Microsecond Regulator, Positron Battery, and Comm Relay.
The Tesla Pylon leaves an electrified charge on any surface it hits. This makes it ideal for controlling an area. However, many times the enemy AI can become rather suicidal. Rather than being deterred by your trap, they will simply run through it. While it can deal some damage, you might soon find yourself swarmed if a foe can survive.
Fully Automatic is a receiver slot mod. This greatly increases the firing rate of many different guns. It can be made yourself if you have Receiver Mods 2 from the Science skill tree. The crafting materials