Cyberpunk 2077's Best Weapon Change Is Even Better With The Right Perks
29.09.2023 - 12:11
/ screenrant.com
/ Best
's 2.0 patch improves a lot about how weapons work, and with the right set of Perks, the combat plays even better. In fact, Cyberpunk 2.0 changes a lot of things, even outside the DLC. It greatly alters many of the game's most basic functions, with a new and improved system of Skills and Perk trees. Cyberware is greatly improved to make character customization even more interesting. Combat has been expanded with vehicular battles, better AI, and a new system for crime and punishment. And that doesn't even crack the surface of the new weapons, vehicles, and characters added in the DLC.
But still, it's not necessary to buy to appreciate the changes to the base game, both big and small. While shiny new gear, cars, and outfits are nice, sometimes it's the most seemingly minor changes that make the most difference. That's just the case with 2.0's weapon revamp: almost invisible at first, but with surprising depth that demands attention and adaptive play. And it can completely game-changing once it takes effect.
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's entire combat system is greatly improved by changes to the Stamina system in the 2.0 update. In the original release of, Stamina worked much the same as it does in every other, run-of-the-mill first-person shooter RPG. There was a Stamina bar displayed in the corner of the screen. Running, jumping, dashing, and dodging would deplete it, and once depleted, V would have to wait for it to fill back up before doing any of the above again. Stamina could be quickly restored with the use of certain consumables, or its maximum value and natural restoration rate could be raised with certain Perks and Cyberware.
As of the 2.0 update, however, Stamina works in a whole new way. Now, movement doesn't decrease Stamina outside combat, and running and jumping don't decrease Stamina at all. However, every single shot V fires, and every swing of a melee weapon, cuts off a chunk of the Stamina bar. As the bar decreases, so does V's accuracy. And when it runs out, V has to take a break from attacking and wait for it to be restored. Different weapons also use up different amounts of Stamina; a giant, high-caliber rifle will consume more than a one-handed pistol.
The limitations imposed by 's new Stamina system can seem frustrating at first, but they actually improve gameplay in two ways. First, movement outside combat is no longer restricted at all, so there are no hold-ups when dashing around an enemy outpost gathering all the loot V can carry. Second, and more important, is that the new Stamina system adds another resource for players to manage during combat.
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