10 Things That Make No Sense About The World Of Starfield
15.10.2023 - 18:03
/ screenrant.com
is incredibly immersive, and its sheer size is almost mind-boggling, but there are still some aspects to its game world that don't make any sense. Bethesda Game Studios' interstellar RPG is incredibly ambitious, but it still builds upon a foundation established by 2006's. Nearly everything in can be interacted with, and hundreds of NPCs can be engaged in conversation. The game's breadth leads to a number of things that aren't quite as they should be, but other nonsensical features are symptoms of game design, world-building, or just incorrect science.
Bethesda's latest heavily incentivizes exploration; before Constellation, the game's main faction, gets its primary mission in hunting down mysterious artifacts, it's essentially an explorer's guild. Humanity has settled numerous star systems after being forced to flee Earth and its collapsing atmosphere, but most of 's 1,000+ planets and moons remain unexplored. Sci-fi technology like grav drives and the powers granted from temples throughout the galaxy always require some suspension of disbelief, but other oddities in 's Settled Systems remain head-scratchers.
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A distinct highlight in the freedom gives players is its extensive ship-building mechanics. Pre-built vessels are purchasable throughout the Settled Systems, but each on is modular, and can be torn apart to be rebuilt entirely different. One of the more important stats players will keep an eye on when designing a ship is its cargo capacity, and despite there being modules in the Habs menu labeled as Cargo Halls, these inexplicably don't increase the ship's overall cargo capacity. Only Cargo Holds (a separate menu from Habs) increase hauling capabilities, which may have ramifications on a ship's aesthetic.
Humanity has spread far and wide in, but it seems incapable of building more than one settlement on any given habitable planet or moon. New Atlantis and Akila City, for instance, the game's two largest cities, are the only civilization on their respective planets. It's understandable that Bethesda would aim for variety when designing the Settled Systems – planet-hopping is one of the main selling points of – but it also feels like a missed opportunity for storytelling. Territorial or political conflict between neighboring cities or towns is sorely missing from even most rewarding quests.
The central mystery of 's main story are the artifacts the player first comes into contact with in the game's prologue mission. Constellation is baffled as to their purpose, and the explorers' group seems to be the only organization aware of their existence. However, once the player starts hunting down more artifacts, some are found in caves filled with Spacers