10 Best Weapons In Dead Cells
05.01.2024 - 13:59
/ screenrant.com
/ Best
has a complete arsenal of weapons you can use during a run, but the best tools have unique mechanics that help them stand above the rest. Several collaborations with other series have introduced many new instruments of destruction into the game. Picking the strongest weapons will let you take on nearly any enemy or boss you encounter during a run of this Metroidvania rogue-like.
While builds are very focused on individual preferences in, you always have options from the same five categories of items. Melee weapons hit enemies with strings of close-range attacks, while Ranged weapons prefer to fire projectiles from far away. Other tools such as Grenades, Turrets and Traps, and Shields give you other ways to approach combat beyond standard strikes.
Damage Stats
Stat Value
Base Block Damage
40 (80)
Base Absorbed Damage
75%
Base Bonus Hit
80 (wall damage)
Shields are an underrated weapon type, but the Knockback Shield represents the best potential this kind of item can have. This shield blocks many attacks and pushes back melee attackers when they hit you while you block. If you have the right timing, managing to land a parry successfully will push back an enemy twice as far.
Any foe that hits a wall or solid surface from this Shield's knockback takes +80 damage before they stop moving. This extra damage could help you against tougher bosses, like Maria Renard in ' DLC.
Damage Stats
Stat Value
Base DPS
25
Base Hit
10
Base Bonus Hit
+52 DPS (Mark Boost)
Hokuto's Bow is a Ranged Weapon that marks an enemy you can see and causes them to take additional damage whenever your attacks hit them. While this bow's base damage is best used against the early enemies of your run, its debuff can spread to other foes. Killing a marked enemy spreads the same condition to many other creatures over a large area.
The extra damage effect applied by Hokuto's Bow can only be applied every 0.5 seconds, which forces you to wait for a short time before you can try to take advantage of this weapon's ability.
Damage Stats
Stat Value
Base DPS
195 (Charge — 778)
Base Combo Damage
600 (2400)
Base First Hit
150 (600)
Base Second Hit
200 (800)
Base Third Hit
250 (1000)
The Toothpick is a heavy Melee Weapon that deals incredibly high damage compared to other close-range tools. Hits from this spiked club stun targets, and a charged attack will always deal a critical hit to an enemy. However, the charged strike damages the Toothpick and reduces its range and damage for about 6 seconds.
The Broken Toothpick has no noteworthy features or other defining traits that make it different from standard weapons in. This makes this weapon pretty risky since you must pick and choose when to unleash the charge attack that breaks the club.