For a system that's often been painted as the console that killed Sega's hardware market, the Sega Dreamcast certainly managed to rustle up an excellent library of games. There was never really anything wrong with the experience of actually playing a Dreamcast — and there was a lot that was genuinely great about it — but decisions surrounding its price and release and the unstoppable hype for the PlayStation 2 doomed it to comparative failure. Although it wasn't a graceful way for Sega to bow out of the console wars, the Dreamcast makes for a respectable swan song.
Perhaps the best part of the Dreamcast library is its extraordinary versatility, with many of the console's best games featuring unique styles and ideas. Some of these titles would shape the futures of major franchises, while others ended up inspiring more spiritual successors than direct sequels. Regardless, all of the greatest games on the Sega Dreamcast brought something exceptional to the table, and all of them are still just as much fun to play today.
PlayStation 2 titles tend to dominate conversations about early 2000s RPGs, but the Dreamcast housed several exceptional entries in the genre. is one major standout of the catalog, with fun combat and cute designs that give the world and characters an extra dose of charm. It ended up receiving a PlayStation 2 release as well, but severe compromises in the port make the Dreamcast version the superior option to play.
It might seem unusual now to see a game from Sonic Team that doesn't star the blue hedgehog, but the studio used to be a lot more experimental. is one unmitigated success that came out of this genre diversity, featuring simple rhythm gameplay that relies on maraca peripherals to get the adrenaline pumping. It's simple, stylish, and, above all else, fun, and it's easy to paint it as the necessary forerunner to other popular games like and
might not have the honor of being a numbered game in the iconic survival horror series, but the level of quality that it delivers doesn't feel like a spin-off. It represented a technical step up from the first two games at the time of its release, and its atmosphere and especially soundtrack are beyond reproach. The notable level of challenge also sets apart from most other titles, which could be a draw or a turn-off, depending on the player.
Sonic Team managed yet another innovative Dreamcast title with which has the distinct and influential honor of being the first console online RPG. This helped serve as a major calling card for Dreamcast's online capabilities, and its limitations as a single-player title don't take away from how special of an achievement that was. The class builds and combat features a level of depth that can take time to
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has a variety of weapons that are exciting to use, but the thrill factor doesn't always correspond directly to actual utility in the fight against Terminids and Automatons. Rather than experimenting with some of the more flavorful options, many soldiers have ended up sticking to tried and true basics like the SG-225 Breaker, a shotgun with a track record of getting the job done. This hasn't been an ideal balance for the game, but new changes have shifted things around enough for some weapons that weren't viable before to look like reasonable options.
might be widely recognized for the elements that it borrows from other games, but there's at least one key area where it's trying to take its own path. As a survival crafting game that tosses the basics of the franchise into a world with base-building, guns, and criminal opportunities, seems to have scratched an itch for millions of players. The tough part comes in maintaining that spike of popularity, and it's interesting to see how developer Pocketpair is approaching updating the game and fostering a community.
Live-service games can feel like a blight on the video game industry sometimes, but if proves anything, it's that the situation is a little more complicated than that. As a third-person, bigger budget sequel to an acclaimed top-down shooterpacks a lot of interesting action and strategic gameplay into an online co-op experience. It's also had a bit of a problematic launch, with overburdened servers, optimization issues, and way too many error codes making it difficult to actually play the game — but it's still managed to quickly attract a community of ardent fans.
Optimizing the perfect loadout can be a noble pursuit, but weirdly, it can sometimes go hand-in-hand with approaching the game in the wrong way. The community has united enthusiastically around the shared goal of winning the Galactic War and wiping out Terminids and Automatons, which might make it seem like every choice that furthers battlefield prowess is the right one. It's definitely true that putting forth one's best effort is an important part of playing the game, but there's also a way to take this sentiment too far.
Some of the most exciting video games of 2024 are coming in March, running the gamut from ports like's PC debut to new flagship titles like . 2024 has been a busy year so far, with a mix of long-anticipated release dates, unexpected breakout hits, and even a surprise drop or two. March shouldn't have any trouble keeping up the momentum, bringing a conclusive end to the winter season of games and heralding in spring with some fresh titles.
Every month brings a fresh batch of PlayStation Plus games like clockwork, and the service is expanding its library as always in March. As a subscription that provides access to online play on Sony systems, PS Plus is a must for many dedicated PlayStation users. For those who aren't committed to regular multiplayer, PS Plus finds its other major point of attraction in a rotating catalog of free games for subscribers that are available to download for a month and to play as long as an account that's already added them has an active subscription.
Developing strategy is crucial to mastering the missions of , and there's one type in particular that demands a different approach to tactics. Although might not look that different from a typical mindless shooter at first glance, it focuses heavily on coordination and adaptation, and simply going in guns blazing can sometimes lead to defeat regardless of skill. This ultimately makes the game more rewarding to play and master, but the initial learning curve can be steep for newcomers.
is a great mix of gaming conventions and new ideas alike, but there's one break from industry standards in the game that has particularly unique implications. Although many aspects of player freedom that offers feel fresh, they mostly stem from the tradition of classic computer RPGs like the two previous entries in the series, with an extra dose of modern physics-based possibilities. After years of mainstream RPGs that lack a deeper level of freedom, however, examining what does differently can bring some interesting choices to light.
has had a spectacular launch in some regards and a troubled one in others, and one persistent bug can be the source of some confusion. Suiting up for maximal defense against Terminids and Automatons might seem like a good strategy in, but it doesn't tend to take long to get the sense that something isn't quite right. Anyone finding themselves disoriented when it comes to armor in the game has good reason, as a key element hasn't yet been fixed.
One of the great joys of can come from starting everything over again, and it's almost time for the perfect opportunity to do so once more. Few indie games have accrued a legacy comparable to that of, which has consistently garnered acclaim since its original launch in 2016. Since then, it's received a surplus of updates and ports, all of which are especially impressive considering that the primary work is done by a solo developer known as ConcernedApe.
Realm Cards in offer a lot of interesting ways to spice up the game, and the most memorable ones tend to do so in ways that are truly inventive or transformative. Although some Realm Cards determine basic attributes of a generated realm like its biome, others have more unusual effects. Minor Realm Cards are where the system tends to shine, making it possible to break the laws of nature or randomize unique attributes to keep exploration fresh even after plenty of gameplay experience.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of