Wingspan designer’s The Fox Experiment helps evolve nature-themed board games
09.11.2023 - 17:05
/ polygon.com
/ Fox
With the creation of Wingspan, the delightful ornithology-themed board game released in 2019, designer Elizabeth Hargrave helped give birth to the modern-day genre of nature-themed board games. Its success, buoyed by dozens of industry awards and all manner of mainstream media attention, has opened the door to dozens of similar games, from Meadowto Forest Shuffle. Now the acclaimed designer has leveraged that creative capital to delve ever deeper down a scientific rabbit hole. How deep? Well, her latest game is focused on an obscure Soviet effort to domesticate wild foxes… and it’s not half bad.
The Fox Experiment is based on a controversial project funded by the Soviet Union in 1958, with scientists using selective breeding in the hopes of transforming a wild species into a domesticated partner. Hargrave’s design, however, is not at all concerned with the political, historical, and moral ramifications of that project. Instead, it focuses on tackling the technical matter at hand — the job of selectively breeding the friendliest foxes. Over multiple generations, players draft male and female foxes and then roll handfuls of dice based on their observable traits. These results are then filtered through their offspring, which in turn display a variety of desirable and undesirable traits of their own. These pups are then selectively bred to create the next litter of cubs, creating a core loop of play that is both satisfying and evocative of the experiment being modeled.
The system is smart and straightforward. Dice are colored and represent various desired traits, such as fluffy tails and floppy ears. These map to the qualities seen in the Russian genetic experiment. As foxes become more friendly to humans over subsequent generations, they develop the qualities you are attempting to foster. Connecting this selective breeding to rolling large pools of dice is a splendid method of resolution. It allows for virtually no downtime as everyone performs their trait rolling simultaneously.
One of the more interesting aspects of the game is the influence of the up-and-coming roll-and-write genre on this design. These games typically feature the rolling of dice or flipping of cards, followed by players marking sections of a personal board — think Yahtzee with more modern themes and mechanics. This category, much like nature-themed games, has seen significant growth in the past several years. The Fox Experiment utilizes roll-and-write concepts by having players note their generated traits with a dry erase marker and then name their newly bred cub. Ticking off boxes as a result of a massively successful roll is a simple joy, but the real element of wonder here is in the naming. It opens the game up by allowing
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