Another year, another faintly absurd Pathfinder deal. This time, the D&D rival is back with another massive, three-figure discount.
14.12.2023 - 14:51 / venturebeat.com / Geoff Keighley
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The Entertainment Software Association finally pulled the plug on the Electronic Entertainment Expo yesterday after years of trying to hold the center of gaming events.
The U.S. trade association decided the game industry had evolved and support had waned for the show, which typically drew crowds of 70,000 to Los Angeles in June to hear about the latest games and celebrate gaming itself.
The pandemic took its toll on physical game events, the press and retail segments that held the show together became weaker and even PAX organizer Reedpop failed to revive E3.
Big companies such as Electronic Arts, Sony and others broke off to create their own online and physical events and finally even Nintendo withdrew. The self-interests of each game company were no longer aligned with E3, and Geoff Keighley’s Summer Game Fest stole many of the online eyeballs.
The result was not unexpected, and the Washington Post reported the death of E3 yesterday. I had a chance to interview Stanley Pierre-Louis, CEO of the ESA, yesterday about the demise of E3. I have extremely fond memories of going to E3 since the first year it was in Atlanta — which means I went to the event for more than two decades — and I started our conversation with Pierre-Louis’ own memories.
Here’s an edited transcript of our interview.
GamesBeat: I see a lot of people on social today talking about E3 memories. I don’t know if you have a favorite memory.
Stanley Pierre-Louis: I very much enjoyed walking the floor my first year at ESA. Just taking in the sights and sounds of the event. But also seeing the people who make up the industry at its core, both the creators and the people who enjoy the games. That’s the relationship that our industry has, that’s very different from many other industries, including other entertainment industries. There’s a real feeling of kinship, not just between the brand and the players, but between the content and the players. It’s very personal.
It’s because the people who make games also love what they make. They have a reverence for the content they create, the characters they build, the universes they create. There’s a word that companies use: “Delight the audience.” Really make people excited. Games are about having fun and engaging people in another world. It has the impact of bringing people together. We’ve talked about bringing them solace. The connection that was important during COVID, and at all times. But at core, games are entertainment. They’re about having fun and surprising people, about what we can do together.
GamesBeat: For me it was being able to interview people who were normally
Another year, another faintly absurd Pathfinder deal. This time, the D&D rival is back with another massive, three-figure discount.
As one of the longest-running gaming storylines ever, the Tekken series has seen a whole assortment of oddball events and fierce fighters surrounding the over-the-top King of the Iron Fight tournament. While Tekken has had space ninjas, large robots, and demons join its roster, no other character -- in my view -- is weirder than Kuma, the fighting bear. And the latest character trailer that Bandai Namco just dropped proves how much of an oddball character Kuma is and that he's somehow even more of a dorky character in Tekken 8. And I personally wouldn't have it any other way.
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Swen Vincke, the director of Baldur’s Gate 3 and CEO of Larian Studios, has spoken out about the role-playing game’s lack of Xbox Game Pass release, saying that it was a decision made «from the get-go.»
The Game Awards 2023 broke the event’s viewership record with an estimated 118 million livestreams.
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"After more than two decades of E3, each one bigger than the last, the time has come to say goodbye. Thanks for the memories." So says the official E3 website this afternoon, as the Entertainment Software Association (ESA) confirm that E3 is officially dead.
E3 had been on life support over the past few years, but the Entertainment Software Association (ESA) is finally retiring the long-running expo for good.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
The Electronic Entertainment Expo (E3), once held every summer as the games industry’s biggest convention, is officially dead, the Entertainment Software Association confirmed.
The Electronic Entertainment Expo (better known as E3) is canceled indefinitely. “After more than two decades of E3, each one bigger than the last, the time has come to say goodbye,” event organizer the Entertainment Software Association wrote on its website. “Thanks for the memories. GGWP.”
E3 now officially belongs to the past as the Entertainment Software Association has announced the end of the long running event.