Escape from Tarkov, arguably the game that popularized the extraction shooter genre, recently got itself embroiled in a huge controversy once again.
09.04.2024 - 17:19 / wccftech.com / Alessio Palumbo / Ubisoft
Two months ago, Disney Games announced a massive $1.5 billion investment in Epic Games to support the creation of a persistent universe within Fortnite featuring the company's major intellectual properties.
Yesterday, VentureBeat reported that Disney Games is hiring new industry executives to prepare for a new wave of investments. Bjorn Tornqvist has recently joined as the new vice president of games technology after a couple of decades at Ubisoft Massive (he was most recently the technical director for Avatar: Frontiers of Pandora), while Ray Gresko, formerly chief development officer at Blizzard Entertainment, is joining the team as senior vice president of product and development.
Disney exited in-house game development several years ago, opting to license its prized franchises to third-party developers and publishers. However, due to the continuous rise in game budgets (Marvel's Spider-Man 2 reportedly cost Sony $300 million, a third of which was spent just on the license), major publishers are slowly moving away from licensed IPs. Electronic Arts famously announced the news to investors in late February while canceling a Star Wars first-person shooter game in development at Respawn.
Given this major ongoing shift in the games industry, could Disney be interested in building its own studios again or perhaps acquiring existing ones? We asked MIDiA Research Games Industry Analyst Rhys Elliott for his opinion.
It is unlikely that Disney would create a studio from scratch. There’s too much risk involved. In some cases, established AAA studios take five years or more to make a game from the ground up, and these studios are versed in operating games. For example, Xbox created the AAA studio The Initiative in 2018 to work on Perfect Dark, and six years later, we haven’t seen anything tangible from that team. Disney does not want these costs on the books.
The likelier outcome is that Disney would invest in a games studio – not outright acquire them – to get some skin in the game. This was the impetus behind Disney’s decision to invest in Epic Games to create experiences within Fortnite (similar to LEGO Fortnite). Disney will continue to rely on third parties and invest in studios while also leveraging UGC platform games (sometimes called metaverses).
You’re right that AAA publishers are pulling away from licensed IP. However, that is on a micro level. Looking at the macro level, there are a lot of Disney IP-game irons in the fire. Last year marked the end of EA’s exclusivity over Star Wars games. As a result, right now there are Star Wars games in development by EA (the third game in the Jedi trilogy and a strategy game
Escape from Tarkov, arguably the game that popularized the extraction shooter genre, recently got itself embroiled in a huge controversy once again.
Martin Hultberg - once the director behind Ubisoft's looting, shooting The Division - now has his eyes on the fledgling get-in-and-go extraction shooter genre, which he reckons can still reach the "mass market."
2014’s The Crew was the first project for developer Ivory Tower, which was founded in Lyon, France, in 2007 and later acquired by Ubisoft in late 2015. While it may have been the debut game for the studio, a number of Ivory Tower’s staff formerly hailed from Lyon’s Eden Games (including Ivory Tower’s three founders) and had previous experience on the first three instalments of the V-Rally series, the PlayStation version of Need for Speed: Porsche Unleashed, and the trendsetting Test Drive Unlimited. As such, there was a good deal of optimism around The Crew.
Following the official reveal of Kingdom Come Deliverance 2, IGN was able to speak with Tobias Stolz-Zwilling (Warhorse Studios's PR Manager) to get some extra details about the newly announced action RPG sequel.
It's always sad to see a well-liked game completely shut down, especially when it was still being enjoyed by a handful of dedicated fans. That's exactly what happened with The Crew, an open world racing game that was released all the way back in 2015. Being a completely online title, once developer Ubisoft pulled the plug on the game's servers at the end of last month, it became completely unplayable for all owners.
Helldivers 2 is an extremely popular game, far more than probably either Arrowhead or Sony hoped for. That said, it isn't perfect, and the developers are well aware of that.
Hazelight Studios, the independent game developer based in Stockholm, Sweden, turns 10 this year. As part of the celebration for the upcoming tenth anniversary, the official Twitter account teased that they have 'new (real good) stuff cooking' that will be discussed later this year.
After shutting down The Crew's servers at the end of March, Ubisoft has reportedly started removing the open-world racer from owners' libraries and revoking their user license.
Ubisoft’s online-only racing game The Crew stopped being operable on April 1. Some users are reporting, however, that things have gone a bit further. They say that the company actually reached into Ubisoft Connect accounts and revoked the license to access the game, according to reports by Game Rant and others.
Some Ubisoft Connect users are reporting that The Crew has essentially been removed from their accounts and is no longer accessible. One noteworthy element of The Crew was that it was only playable online, which meant it was inaccessible without an internet connection.
Last year, it was announced that the open world racing title The Crew would be delisted from storefronts and have its servers shut down in 2024, as developer Ubisoft claimed it was necessary to do so due to "server infrastructure and licensing constraints." With The Crew being an online-only title, it meant that the game was made completely unplayable when the servers were eventually shut down on March 31.
Continuing our ongoing coverage of Yellow Brick Games’ debut action game, Eternal Strands, we sat down with some of the indie studios’ leadership team to discuss the origins of their scrappy studio, and learn more about the indie world they’re using their AAA backgrounds to create. First, we chatted with CEO Thomas Giroux and COO Jeff Skalski about the studio's origins, then we spoke to Chief Creative Officer Mike Laidlaw and Lead Writer Kate MacMullin about their journey to the indie scene, and the characters and story in Eternal Strands.