Baldur’s Gate 3 had a huge night at The Game Awards 2023, winning Game of the Year and then just launching the game on Xbox Series X|S. Surprise!
22.11.2023 - 14:39 / screenrant.com / Swen Vincke / An Iconic
is based on, but reaching the maximum level of 20 isn't possible in this video game version of the beloved tabletop RPG. The level cap is significantly reduced to level 12, which is higher than it was in the early access version of the game but doesn't hold up against 's standard. However, players shouldn't hold onto hope that developer Larian Studios will be increasing the level cap further anytime soon through expansions or DLC.
has its roots in, and it's the closest to a faithful video game adaptation that's been made. All the same, there are some features from that don't translate well or easily into a video game format, especially one that can be played solo. The gap between level caps is only one among the many differences between and , and like most of them, there's good reason for the decision that was made. If Larian Studios does ever decide to go for a higher maximum level, there will be a lot of challenges that the studio needs to handle for it to work in a video game.
Related: «An Iconic, Engaging Mess Of Brilliant Ideas»: Baldur's Gate 3 Review
Those who've taken part in a campaign might already know that the higher a character's level gets, the stronger the spells that character can access. An interview with Larian's founder Swen Vincke from details the challenges of making go beyond level 12. From new villains to an even bigger game, a higher level cap would mean that would essentially have to be made into an entirely new game, as the mechanics of during the late game are quite different from the mechanics that players see implemented in from early game.
Higher-level spells alone make continuing past level 12 difficult. As mentioned in the interview with Vincke, characters start to become more god-like as progresses, so spells like,,, and are so strong that they have incredible effects on the world in which they're used, a far cry from cantrips and low-level spells that tend to be much simpler in nature. To put that kind of power in a video game format would be incredibly time-consuming and require a lot of planning to implement the results of choosing to use such powerful spells.
already leaves out for similar reasons, as considering how the game would change with the ability to widely dismiss magical effects became too troubling during development. Unlike tabletop, there's no DM to reflexively adapt to world-changing abilities, making including any of them a potential rabbit hole. Trying to replace some spells with simpler, but powerful alternatives could mitigate the damage, but it would make the game feel less like at high-level play than intended.
Encounter balance in has to consider the flexibility of different party compositions, as any fight should be doable with a variety of
Baldur’s Gate 3 had a huge night at The Game Awards 2023, winning Game of the Year and then just launching the game on Xbox Series X|S. Surprise!
Larian says half of one percent of Baldur's Gate 3 players have managed to finish the game without recruiting a single companion, and accounting for those possibilities is part of what made designing the game and writing its dialogue so challenging.
Baldur's Gate 3 actor Neil Newbon has won the award for Best Performance at The Game Awards 2023, and the community is celebrating with him.
Baldur’s Gate 3 had a huge night at The Game Awards 2023, winning Game of the Year and then just launching the game on Xbox Series X|S. Surprise!
The long-awaited and highly anticipated Xbox Series X/S port of has finally released, coming as a surprise reveal following The Game Awards 2023. Delayed due to development issues, 's Xbox release window had remained nebulous, with developer and publisher Larian Studios aiming to get it out before the end of the year. Those still waiting to jump into the smash hit CRPG on Xbox are in luck, however, as the game is available now.
Patch 5 delivers another batch of changes to the hit RPG, further expanding and improving an experience that has only continued to grow since its official release in August. As with the other major patches for the game, Patch 5 is a mix of everything from minor bug fixes to major additions, with the latter category receiving an arguably bigger boost now than ever before. It also takes up a whopping 30 GB of space, so it might be necessary to clear out some files before taking advantage of everything new.
Yurgir may not be the most unambiguously good character in , but the choice over whether to kill him can still cause internal conflict. Almost every choice matters in, from the most minor selection of wording to decisions between life and death. Navigating a situation carefully can often lead to interesting rewards, but the game also has no shortage of consequences, and it's often the most minor ones that come back to bite the party later in the campaign.
is a massive game that weaves together countless side stories along with its main plot, making the world of Faerûn feel alive and fleshed out. But with such a large scope and an enemy that threatens the entire plane, it's natural that there will be a few plot holes spread throughout the three acts. These plot holes might not affect the story as a whole, but they might leave Tav scratching their head and wondering why nobody seems to care about those missing details.
Being based in the world of, is packed full of awesome spells to cover a multitude of situations. However, when they are examined closely, some spells are more than a little odd. Either because of their outcomes or the concept behind them in general, these spells are some of the weirdest in .
Paladins have some of the most interesting class features in thanks to the oaths that play a central role in defining them. Although the idea of upholding oaths comes from the implementation of paladins in the tabletop experience, developer Larian Studios has tweaked the rules for the paladin to fit better with video game mechanics. These changes are focused in particular on creating fun consequences for keeping or breaking the sacred oaths of a paladin.
Over the course of the party's adventures in the characters go from fresh-faced at level one to powerful adventurers at level 12. However, given the backstories of some of the companion and Origin characters that doesn't make a lot of sense. From wizards powerful enough to catch Mystra's eye to 200-year-old vampires, some of the Origin characters should be a much higher level when first met.
doesn't make all available character options — including whether it's possible to become a vampire — clear from the very beginning. The degree of freedom provided when making a custom character is unprecedented in the video game space, only rivaled by a tabletop game with a very patient DM. However, the choices don't end with character creation. The character a player ends up with might turn out totally different from the one they started with, depending on the opportunities they take throughout the game.