Yesterday, NEXON announced Vindictus: Defying Fate, a new action RPG scheduled to launch on PC and later on consoles. Fans of the 2010 MMORPG would be correct in assuming this is set in the same franchise. As such, characters, locations, and monsters may be similar or identical to that game, but most elements will be completely different.
The official FAQ on the Steam page says:
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Vindictus: Defying Fate aims for a somewhat heavier and restrained battle system. For example, unlike Vindictus, you cannot fight enemies as being attacked by them. Moreover, attack speed is not one of the stat systems, but is decided by the playable character’s unique combat style.
In terms of outfits, the highest priority is on creating a variety of costume concepts that effectively express physical effects, such as capes, outerwear, dresses, accessories, etc., by overcoming physical systems and technology challenges. There will be less outfits with too much exposure or somewhat revealing designs.
We are developing a new action RPG that shares the IP with Vindictus, but differs in core gameplay mechanics, as well as being built on a different engine and services on a new platform.
Vindictus: Defying Fate will continue to differentiate itself from Vindictus with its own unique strengths and gameplay mechanics, providing distinct entertainment to the players.
In case you were wondering, the game does not belong to the Soulslike genre and it doesn't feature an open world, although 'sizable fields' will be available for exploration. It's also being developed as a single player game first, with multiplayer modes planned to be added in time for launch. Meanwhile, a Pre-Alpha test will take place on Steam between March 13 at 18:00 and March 18th at 1:00 Pacific Time, with two playable characters (Lann and Fiona) available at this time.
NEXON also shared the PC system requirements for Vindictus: Defying Fate:
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