The latest update for V Rising introduced a number of quality of life features, but the ability to craft from storage was not one of them, despite players' pleas to add it. Being able to store materials and have them automatically used without them being in the inventory is a highly requested feature in the survival crafting sub-genre. With multiple types of resources and storage containers, players were hopeful that it'd be added in V Rising's full launch update.
The crafting system in V Risingis an intricate one, with different bonuses for craft stations being in a closed room or having matching flooring. Players can summon rats, skeletons, or harpies to their base to ease resource collection. There are specific storage options for all skills, as well as general storage pieces that can double as Castle decorations. However, inventory management along with running back and forth between storage units to a workbench is an oft-mentioned drudgery that detracts from crafting, one of the main mechanics in a survival crafting title.
With the release of update 1.0 for V Rising, hopeful players realized that crafting from storage wasn't an included feature. Reddit user Songslinger posted their frustration with the mechanic's exclusion, noting that having to return to storage chests for materials is outdated. Others added their support for an automatic material addition system, stating that it could be an unlocked reward or recipe, or have room restrictions. With Castles being up to three floors high with multiple rooms on each level, gathering the correct resources for a recipe can be a tedious time suck.
With the full launch of the game, most players have given up on crafting from storage being included. One Reddit user, Talsiar, noted that the decision was probably intentional. Due to there being PvP in V Rising, Castle raids are an occurrence. These raids often focus on stealing resources and loot from another player by ransacking storage containers. If remote crafting was enabled, extra defenses like walls or armed servants would all but eliminate that threat.
Other survival titles, such as Enshrouded, have dealt with similar issues. The fog-focused game enabled Magic Chests, a recipe players had to discover that required rarer resources to make. Whatever was in those specific chests would automatically be used in crafting. Nightingale, on the other hand, is still searching for a solution that fits with its theme. There are multiple methods Stunlock Studios could explore in an attempt to please the player base while keeping PvP balanced. Having a single chest type that allows remote crafting to stations in the same room or of the same skill type is just one of those options.
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
2023's release of was, in a way, Bethesda Game Studios' long-awaited return to single-player RPGs following 2015's . is certainly more ambitious than its predecessor – it's immense scale is almost unrivaled – but it's not uniformly iterative, even if 's May 2024 update makes significant strides. makes some welcome reversions, like abandoning the much maligned voiced protagonist that tanks 's roleplaying potential, but despite the long wait for, it still feels like a step backward regarding certain features.
The Xbox Series X|S will soon recieve a major feature that should hopefully cut down on the amount of time players spend just hanging around waiting for the games to update. Given the prevalence of live-service experiences and developers offering prolonged post-launch support for even single-player titles, substantial patches have become commonplace in the video game industry. While it's certainly good to get the most out of the games one purchases, some of these updates can be significantly larger than expected, resulting in sitting around and waiting for the necessary files to download.
A group of former XCOM and Civilisation developers have co-founded a new studio, Midsummer Studios, who plan to “revitalise the life sim genre” with their debut release. The latter doesn’t have a title yet, and is described as “a next-gen Life Sim that emphasizes player-driven narratives, allowing communities to share memorable moments that grow out of the creativity of players themselves.” According to former XCOM and Marvel’s Midnight Suns director Jake Solomon, it’s “focused on the drama of modern life, where our players will write meaningful stories just by playing, and then share those stories with the world.”
After Jake Solomon left Firaxis Studios last year, the former creative director on the XCOM series could probably have found any number of publishers or venture capitalists to back a new turn-based strategy studio. It would have a sure thing, a lay-up, like a point blank shot with a 98% to-hit rate.
Game developer Jake Solomon first made a name for himself by helming Firaxis’ revival of XCOM and Marvel’s Midnight Suns. In an interview, Solomon told Digital Trends that he has no problem being known as “the XCOM guy,” and he joked that there is a world where he could see himself dying during a playtest of XCOM 17. But after Marvel’s Midnight Suns, Solomon wanted something different.
There aren't many ways left to put a twist on Stardew Valley, but suffixing it with "in space!" oughta do it. Little-Known Galaxy is out in a week, and currently has a demo on Steam, where you can sample many of the delights that you're used to from a Stardewlike when you're new in town: meeting the locals, growing potatoes, and tidying up the place. Also, raising alien pets, seeking out new life, and new civilisations... It all takes place on a spaceship, you see, and this has some ramifications to playing the game beyond reskinning everything to be shiny metal instead of picturesque mud. It's an intriguing proposition.
Vampire-themed survival game V Rising has fully launched with the completely new area Ruins of Mortium, new bosses, new mechanics, and more in update 1.0. After a 24-hour maintenance period, the update went live, and patch notes were released. The notes detail the new features, as well as quality of life changes to V Rising.
Manor Lords has a quirky bug that makes dead animal corpses stay in your village and contribute to your in-menu numbers, but the game's lead developer says the bug has already been squashed and awaiting deployment.
Genshin Impact's heavily rumored «Imaginarium Theater» is reportedly going to allow players to change the soundtracks heard between its stages, according to a recent leak. The addition of new endgame content to the massively popular HoYoverse RPG has been one of the biggest requests from fans for several years. Aside from its exploration and repeatable challenges, Genshin Impact's Spiral Abyss currently serves as the main form of endgame content for the RPG, featuring a monthly enemy rotation. Now, Version 4.7 is expected to be bringing a brand-new endgame addition.