Jason Schreier
Runtime Fee
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Jason Schreier
Runtime Fee
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Unity wants to rebuild trust, but one major Runtime Fee claim doesn't add up - gamedeveloper.com
gamedeveloper.com
26.09.2023 / 19:33

Unity wants to rebuild trust, but one major Runtime Fee claim doesn't add up

Last week, Unity rolled out a new look version of its controversial Runtime Fee in the wake of a seismic backlash from developers who felt the original policy represented an egregious act of betrayal for a myriad of reasons.

Unity removed terms of service from Github because "views were so low" - gamedeveloper.com
gamedeveloper.com
25.09.2023 / 16:09

Unity removed terms of service from Github because "views were so low"

A Unity representative claims the company pulled its terms of service (ToS) from Github because "views were so low."

Game developers express concerns over trust following amended Unity Runtime Fee - techradar.com
techradar.com
25.09.2023 / 09:49

Game developers express concerns over trust following amended Unity Runtime Fee

On Friday (September 22), game engine Unity announced that it was making changes to its controversial upcoming Runtime Fee, and developers have been sharing their thoughts on the amended policy.

Unity are changing how their heavily criticised "runtime fee" works - rockpapershotgun.com
rockpapershotgun.com
23.09.2023 / 21:37

Unity are changing how their heavily criticised "runtime fee" works

Unity have announced that they're making changes to their "runtime fee" in response to overwhelming negative feedback. The key changes are that the fees no longer apply to developers using Unity Personal, and will only apply to developers using Unity Pro or Unity Enterprise who upgrade the next version of Unity which ships in 2024.

Unity apologizes to devs, reveals updated Runtime Fee policy - gamedeveloper.com - Reveals
gamedeveloper.com
22.09.2023 / 20:17

Unity apologizes to devs, reveals updated Runtime Fee policy

Next Up: Read Game Developer's interview with Unity Create President Marc Whitten , discussing the road to the changes below and what Unity has learned from the backlash surrounding the original Runtime Fee policy.

Unity U-turns on controversial runtime fee and begs forgiveness - techcrunch.com
techcrunch.com
22.09.2023 / 18:59

Unity U-turns on controversial runtime fee and begs forgiveness

Unity has done a 180 on a controversial new pricing scheme that users of its cross-platform game engine almost unanimously disparaged. A new pricing policy is still incoming, but it’s far less fraught for independent developers, many of whom threatened to leave the engine and platform behind rather than pay.

Unity walking back parts of its controversial runtime fee - destructoid.com
destructoid.com
22.09.2023 / 18:41

Unity walking back parts of its controversial runtime fee

In an open letter to its community, Unity has revealed its reworked free structure and controversial runtime fee changes. Under the new structure, the Unity Personal edition will remain free and incur no runtime fee. The new cap before the fee starts has been increased from $100,000 to $200,000, and no game with under $1 million in trailing 12-month revenue will be subject to the fee. Interestingly, the new Runtime Fee will only apply to the next version of Unity that is shipping in 2024. Already shipped and current in-development projects will not be subject to the fee unless they upgrade to the 2024 version of Unity. In the post, Marc Whitten, leader of the Unity Create team apologized for what has transpired in recent weeks.

Unity kills Runtime Fee for Personal users, offers rev share for others - gamesindustry.biz
gamesindustry.biz
22.09.2023 / 18:25

Unity kills Runtime Fee for Personal users, offers rev share for others

Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis.

Unity is making some changes to its controversial Runtime Fee, thanks community for its “hard feedback” - techradar.com
techradar.com
22.09.2023 / 18:21

Unity is making some changes to its controversial Runtime Fee, thanks community for its “hard feedback”

The president of Unity Create, Marc Whitten, has published an open letter responding to the backlash over the recent Unity Runtime Fee announcement, and has outlined a number of changes that are going to be made to the policy before it’s enforced in 2024.

Terraria developer Re-Logic responds to Unity Runtime Fee by donating $200,000 to open-source engines - techradar.com
techradar.com
20.09.2023 / 10:11

Terraria developer Re-Logic responds to Unity Runtime Fee by donating $200,000 to open-source engines

Re-Logic, the indie game developer and publisher behind the 2D sandbox title Terraria, has condemned the newly announced Unity Runtime Fee, and has announced that it is donating a substantial sum of money to two different open-source game engines, to help keep them “powerful and approachable for developers everywhere”. 

Unity Says Sorry – But How Much Are They Walking Back Their Runtime Fee Policy? - droidgamers.com
droidgamers.com
19.09.2023 / 18:49

Unity Says Sorry – But How Much Are They Walking Back Their Runtime Fee Policy?

Controversy at Unity seems to be the story that never ends at the moment. Though today it appears that the owners of the popular game engine may be about to concede, at least a little, on the Unity Runtime Fee announcement that set the developer world on fire last week.

Unity's Runtime Fee policy forces studios to push back with over 500 developers joining in protest - techradar.com
techradar.com
19.09.2023 / 16:55

Unity's Runtime Fee policy forces studios to push back with over 500 developers joining in protest

More than 500 developers have joined the protest against Unity's Runtime Fee policy by switching off monetization.

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