Welcome to the busiest moviegoing season of the year, when films in theaters are actually worth trekking out to see and everything hitting VOD and streaming is… the movies that came out a few months ago that are also super worth checking out. Ack!
29.11.2023 - 13:37 / gamedeveloper.com / John Riccitiello / Jim Whitehurst
Engine maker Unity will cut around 3.8 percent of its global workforce, totalling 265 roles, after ending an agreement with digital effects company Weta FX.
As reported by Reuters, Unity is terminating the 'professional services' agreement it signed with Weta FX after purchasing the company's VFX tools and development division in 2021.
The move was confirmed in an SEC filing, which states that Unity has "terminated its obligations to provide certain services to Weta FX and also amended certain intellectual property rights between the parties."
"[Unity] will recognize deferred revenue and additional consideration in connection with the amendments of approximately $114 million, and will expense the recorded cost of a related contract intangible asset of approximately $131 million, which will occur in the fourth quarter of 2023," it continues.
That same filing also confirms that Unity plans to shutter corporate offices in approximately 14 locations as it evaluates its real estate footprint. The costs and charges associated with those closures include potential early termination provisions, which Unity says "cannot be reasonably estimated at this time."
Unity notes that some employees impacted by the office closures will have the option to become fully remote unless their role is viewed as "location-dependent." This isn't the first time Unity has sanctioned layoffs in 2023, with the company also cutting 600 jobs back in March.
The news comes just a few weeks after Unity confirmed it was reviewing its product portfolio and stated that layoffs were "likely." That review was announced by interim CEO Jim Whitehurst, who stepped up following the recent departure of John Riccitiello.
Riccitiello stood down after Unity attempted to introduce a controversial new runtime fee that left developers reeling, with notable creators and companies threatening to drop the engine over the policy.
Unity eventually back-pedalled and tweaked its runtime fee in an attempt to ease concerns, but its slapdash messaging and failure to engage with developers during the furore has left the company with a mountain to climb when it comes to rebuilding trust.
Welcome to the busiest moviegoing season of the year, when films in theaters are actually worth trekking out to see and everything hitting VOD and streaming is… the movies that came out a few months ago that are also super worth checking out. Ack!
Insurgency developer New World Interactive are the latest Embracer Group-owned studio to lay off staff, as part of the Swedish conglomerate's efforts to reduce their debts after a series of reckless studio acquisitions. It's not clear how many people have been affected, but New World Interactive's direct corporate parent Saber Interactive have revealed that one unannounced project has been cancelled.
Saber Interactive, a division of Embracer Group, has confirmed that it has laid off employees at its New World Interactive studio, the developer of Insurgency: Sandstorm.
New World Interactive, a subsidiary of Saber Interactive, is seeing layoffs. The studio is the latest one under the overall Embracer Group umbrella to face layoffs as part of the company’s major restructuring.
Embracer has confirmed that layoffs are ongoing at Insurgency: Sandstorm developer New World Interactive.
Happy December, Polygon readers. Christmas movie season is here, and there are tons of new Christmas movies slated to come out over the next month.
There's more bad news out of struggling gaming conglomerate Embracer: The company has confirmed that approximately 50 employees are being laid off from Chorus developer Fishlabs, and is also reportedly looking at closing TimeSplitters studio Free Radical Design completely.
Unity has confirmed plans to cut 265 jobs or 3.8% of its global workforce as part of a company “reset”.
Unity are chopping 265 jobs - around 3.8% of their global workforce - and ending an agreement with digital effects company Wētā FX as part of a company "reset", following an awful year for the game engine provider. Unity also plan to close offices in 14 locations, including Singapore and Berlin, and cut costs at offices in San Francisco and Bellevue, Washington.
Unity has confirmed that it’s laying off 265 employees in what’s been described as a company “reset.”
Only two years after acquiring part of Weta's VFX business, Unity is stepping back to focus on its core business.
Engine giant Unity is making more layoffs as part of a company "reset".