Next Up: Read Game Developer's interview with Unity Create President Marc Whitten , discussing the road to the changes below and what Unity has learned from the backlash surrounding the original Runtime Fee policy.
12.09.2023 - 23:39 / gameinformer.com / Unity Runtime / Stephen Totilo / Several
This morning, popular game-engine creator Unity Software announced an update to its pricing and packaging plans, which will go into effect on January 1, 2024. The new pricing plan introduces a fee that activates and charges developers of high-performing games each time the title is installed by a user or player. The justification is that each time a game is installed, Unity Runtime is also installed.
Starting in January, games will qualify for the Unity Runtime Fee after the game has passed a minimum revenue threshold in the last 12 months and passed a minimum lifetime install count. Unity says it has intentionally set high revenue and install thresholds to avoid impacting smaller developers. Unity's current threshold for Unity Personal and Plus is set for games that have made $200,000 or more in the last 12 months and have at least 200,000 lifetime game installs; after hitting the threshold for those plans, developers will be charged $0.20 per install over the threshold. For the Pro and Enterprise versions, the games must have made $1,000,000 or more in the last 12 months and have at least 1,000,000 lifetime installs. For the Pro license, developers will be charged between $0.02 and $0.15 per install over the threshold, while Enterprise license holders will be charged between $0.01 and $0.125 per install over the threshold. According to Unity, the company will use proprietary data models to track and determine how much developers owe, which has some developers concerned about a lack of transparency.
Though Unity says it feels this new install-based fee will let creators keep their ongoing financial gains from player engagement, the policies do not directly address methods outside of traditional sales by which people can acquire video games in 2024, such as subscription services like Xbox Game Pass or Apple Arcade, free-to-play games, or piracy. Additionally, Axios' Stephen Totilo reports that if a player deletes a game and re-installs it, that counts as two installs towards the developer's push towards the threshold, or if they've already reached the threshold, two individual charges to the developer. The same applies if the game is installed on two devices by the same user. However, it sounds as though games and bundles sold for charity are exempt from the fees, though some have questioned how Unity will accurately track the difference between standard sales and sales for charity.
Following the announcement, Unity took to Twitter to clarify some of the points. While the company acknowledges this is a price increase for the use of its engine and technology, it is steadfast in its assertion that the majority of its developers will not be impacted by this change. «The developers who will be impacted
Next Up: Read Game Developer's interview with Unity Create President Marc Whitten , discussing the road to the changes below and what Unity has learned from the backlash surrounding the original Runtime Fee policy.
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