The Thaumaturge is an ambitious, compelling RPG that’s a diamond in the rough
06.03.2024 - 20:33
/ polygon.com
The Thaumaturge exists in an alternate 1905 Warsaw, where I can’t go anywhere without a couple of soldiers trying to mug me for my nice warm boots, and making matters worse, I’m playing an exhausted-looking guy who keeps talking to himself. This RPG world doesn’t have the same immediate appeal as a fantasy realm like Baldur’s Gate 3’s Faerun, but once I start digging, I find a treasure trove of great writing and compelling choices.
The game starts with a short tutorial that introduces us to Wiktor Szulski, our prideful protagonist. Wiktor is a Thaumaturge, a mage who invokes ancient rites to bind spectral entities and cryptids known as salutors to his will. He’s also kind of an asshole; the only people he’s even close to are his beloved sister and his new pal Rasputin. (Yes, that Rasputin.) While the tutorial takes place in a small village, allowing the player to figure out Wiktor’s skills in a low-pressure environment, before long I’m headed to Warsaw to investigate a mystery with much bigger stakes.
Whenever a game throws a bunch of proper nouns and mechanics at me, there’s always the risk that I miss something. Thankfully, Fool’s Theory, the developer of The Thaumaturge, does a good job of introducing concepts naturally. This is the kind of game I was able to blitz through in a few long sessions because I was always eager to talk to one more person, find one more conclusion, solve one more quest.
Using Wiktor’s Thaumaturge powers makes up a big part of the game. Certain items leave a Trace, a marker of its owner and a big way to find evidence throughout the story. For instance, during the tutorial, I found a year-old bloodstain smeared on a scorched floor. Simply taking a gander at it is enough to tell me how the person died, the murder weapon, and their emotional state at the time. It’s important that I track these mysteries, too, because in this universe, bad vibes are more than simply an unpleasant experience — they’re downright deadly. Major moral flaws draw in salutors, who then menace the populace.
The closest comparison I can draw here is with the Witcher universe, another paranormal Polish franchise. Both depict mundane life, with people worried about “normal” concerns like war, economics, and their families, but they also happen to live side by side with monsters and magic. At one point, I have to solve the mystery of why everyone in an inn has gone murderously mad. Sure enough, after a little digging, I find an evil phantom. Geralt and Wiktor could probably get drinks and kvetch about the monster hunting biz.
In this universe, Thaumaturges need to bind one salutor to their will to keep them grounded. However, Wiktor’s a little more ambitious than your average Thaumaturge; much like a