The Super Mario RPG remake is absolutely faithful to the original Mario JRPG in every way, except the ways that are better left in the '90s
02.11.2023 - 15:01
/ gamesradar.com
You probably don't need me to tell you that Super Mario RPG is good. It's one of the best SNES games ever made, and while it never got the direct sequel it deserved, it did lay the foundations for series like Paper Mario and Mario & Luigi to continue offering colorfully charming takes on the RPG formula in the Mushroom Kingdom for decades to come. That's why, after an early look at the upcoming Switch remake, I don't really want to talk about the game in general terms - I want to show you just how well it compares against that original classic.
There are points where I've simply been astounded by just how faithful the new Super Mario RPG remake is to the original 1996 JRPG. The dialog, the level design, and the minigames are all virtually identical, to the point where it often feels like the Switch remake could simply be a lavish skin laid over the Super NES classic. But after spending a few hours comparing both versions of Super Mario RPG, it's clear that the remake is a lovingly crafted adaptation that offers so many wonderful quality-of-life improvements that it's tough to ever imagine going back.
The most immediately impressive thing about the remake is, of course, the new visual treatment. In general, SNES-era graphics have aged better than pretty much any other retro look, but even I have to admit that's not really true for Super Mario RPG. The original's style of pre-rendered CGI sprites looked just fine on '90s CRT televisions, but - as with Donkey Kong Country - looks more like a collection of over-compressed .jpeg files when blown up on modern, high-resolution screens.
The remake does a genuinely fantastic job of expanding the visual style of the original into something far more robust and detailed. Take a look at the difference between the old and new versions of the castle interior. The remake now has all these subtle reflection effects that add tons of detail to the scene without dramatically changing the mood or feel of the original.
I'm particularly taken by the adorable new character models, which generally show far more personality than the original sprites. That can occasionally be a bit awkward - the pantomime acting you see in certain story sequences looks just plain weird on a character model capable of properly emoting - but for the most part everything feels like it carries the personality of the characters forward in an endearing way. The little dance Mario does on the level-up screen now might just be the cutest thing I've ever seen in a video game.
A handful of gorgeously rendered new cutscenes offer more cinematic presentations of story sequences that originally played out between sprites, but beyond those the story is rendered almost exactly as it was in the original. I was